The Gamer’s Brain, Part 2: UX of Onboarding and Player Engagement (GDC16)

These are the slides from my GDC 2016 presentation. This session is meant as a follow-up to my GDC 2015 talk about How Neuroscience and UX Can Impact Design (hence, “part 2”). Since it seemed to generate interest, I wanted to do a deeper dive on one of the critical aspects of a game’s user … Continue reading The Gamer’s Brain, Part 2: UX of Onboarding and Player Engagement (GDC16)