Fortnite is one of the most successful video games in history, and this success fascinates and confuses many people who have made efforts to account for how a game could have become such a phenomenon so quickly. As the former Director of User Experience (UX) at Epic Games, where I worked on Fortnite from 2013 to […]
Video games are one of the most popular forms of entertainment today. Although billions of people seem to be having fun playing them, the question still looms: could they also be bad for us? Many things have been said about the impact of video games on players in the past few decades, more specifically about […]
About Celia Hodent, PhD is a video game user UX (user experience) expert, speaker, writer, and acclaimed author of The Gamer’s Brain: How Neuroscience and UX can Impact Video Game Design. This page lists her public speaking events.
About Celia Hodent, PhD – Video game User UX (user experience) expert, speaker, writer, and acclaimed author of The Gamer’s Brain: How Neuroscience and UX can Impact Video Game Design.
Ethics in the videogame industry. Insights from a cognitive science viewpoint and work at Ubisoft, LucasArts, Epic Games, and as a video games UX consultant.
I would be happy to help your organization in the best of my ability through consulting, speaking or delivering a master class.
This is the last part of my GDC trilogy about the gamer’s brain (how cool is that!). A warm thanks to all of you who liked my previous talks, gave me constructive feedback, and supported me! 🙂 This post is a transcript of my talk with the slides. You can find transcripts of the first […]
These are the slides from my GDC 2016 presentation. This session is meant as a follow-up to my GDC 2015 talk about How Neuroscience and UX Can Impact Design (hence, “part 2”). Since it seemed to generate interest, I wanted to do a deeper dive on one of the critical aspects of a game’s user […]
These are the slides from the my GDC 2016 presentation with Heather Chandler, Senior Producer on Fortnite (Epic Games). Therefore, this presentation is about both UX’ (Celia) and Prod’s (Heather) perspectives. You can watch the video of this presentation here. Also, if you’re interested in UX, go check our Game UX Summit happening on May […]
Illustration by Laura Teeples UX Invaders: We Come In Peace! User Experience (UX) is becoming very trendy albeit fairly new in the video game industry, so there are still a lot of misconceptions regarding what it is (and what it’s not). I will try to tackle these misconceptions and convince you – if need be […]
GDC 2015 talk – The Gamer’s Brain I’m sharing here my slides from my GDC 2015 presentation on video game UX (user experience). Since I didn’t find any good slide sharing plugin (speaking of bad UX…) I just added all the slides in jpeg and put my speaker notes below. 😉
GDC Europe 2014 / MIGS 2014 talk I’m sharing here my slides from my GDC Europe 2014 presentation, which I also gave at MIGS 2014 (How we are using UX Practices on Fortnite). Since I didn’t find any good slide sharing plugin (speaking of bad UX…) I just added all the slides in jpeg and […]