{"id":3857,"date":"2022-02-09T04:53:12","date_gmt":"2022-02-09T09:53:12","guid":{"rendered":"https:\/\/celiahodent.com\/ressources\/"},"modified":"2022-02-17T18:01:24","modified_gmt":"2022-02-17T23:01:24","slug":"ressources","status":"publish","type":"page","link":"https:\/\/celiahodent.com\/fr\/ressources\/","title":{"rendered":"Ressources"},"content":{"rendered":"\n<p>Vous trouverez ci-dessous mes ressources recommand\u00e9es (livres, liens, etc.), pertinentes pour l&rsquo;exp\u00e9rience utilisateur, l&rsquo;\u00e9ducation, les sciences cognitives, la conception de jeux, l&rsquo;\u00e9thique, etc. Je mets r\u00e9guli\u00e8rement \u00e0 jour cette liste. N&rsquo;h\u00e9sitez pas \u00e0 <a title=\"Celia Hodent on Twitter\" rel=\"noopener noreferrer\" href=\"https:\/\/twitter.com\/CeliaHodent\" target=\"_blank\">me faire savoir<\/a> s&rsquo;il manque une ressource qui a fait une diff\u00e9rence pour vous! \ud83d\ude42<\/p>\n\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n<h4 class=\"has-text-color wp-block-heading\" id=\"join-the-game-ux-community\" style=\"color:#653565\">Rejoignez la communaut\u00e9 Game UX !<\/h4>\n\n<hr class=\"wp-block-separator is-style-wide\"\/>\n\n<ul class=\"wp-block-list\"><li>Vous \u00eates nouveau dans l&rsquo;UX du jeu ou vous souhaitez vous lancer\u00a0? Lisez <a href=\"https:\/\/celiahodent.com\/getting-a-job-in-the-video-game-industry-general-tips-focus-on-ux-roles\/\">cet article de blog<\/a> .<\/li><li>D\u00e9couvrez le <a rel=\"noreferrer noopener\" href=\"http:\/\/gameuxsummit.com\/\" target=\"_blank\">Game UX Summit<\/a> et suivez #GameUXsummit et <a rel=\"noopener noreferrer\" href=\"https:\/\/twitter.com\/GameUX_Summit\" target=\"_blank\">@GameUX_Summit<\/a> sur Twitter<\/li><li>Rejoignez le <a href=\"https:\/\/www.linkedin.com\/groups\/8524242\/\" target=\"_blank\" rel=\"noopener noreferrer\">groupe Game User Experience<\/a> sur Linkedin (j&rsquo;encourage les entreprises qui cherchent \u00e0 recruter des praticiens UX \u00e0 publier leurs descriptions de poste sur cette plateforme)<\/li><li>Participez \u00e0 l&rsquo; <a rel=\"noreferrer noopener\" href=\"http:\/\/ethicalgames.org\/\" target=\"_blank\">initiative Ethical Games<\/a> et suivez <a rel=\"noreferrer noopener\" href=\"https:\/\/twitter.com\/EthicalGamesOrg\" target=\"_blank\">@EthicalGamesOrg<\/a> sur Twitter<\/li><li>Rejoignez le <a rel=\"noopener noreferrer\" href=\"https:\/\/www.linkedin.com\/groups\/1873014\/\" target=\"_blank\">groupe IGDA GRUX<\/a> sur LinkedIn (Games Research and User Experience SIG), parcourez le <a rel=\"noopener noreferrer\" href=\"http:\/\/grux.org\/\" target=\"_blank\">site Web de GRUX<\/a> (des emplois et de nombreuses ressources y sont r\u00e9pertori\u00e9s), ou discutez avec la communaut\u00e9 sur le <a rel=\"noopener noreferrer\" href=\"http:\/\/grux.org\/grux-sig-discord\/\" target=\"_blank\">canal GRUX Discord<\/a><\/li><li>D\u00e9couvrez <a aria-label=\"Fair Play Alliance (opens in a new tab)\" href=\"http:\/\/fairplayalliance.org\" target=\"_blank\" rel=\"noreferrer noopener\">Fair Play Alliance<\/a> pour apprendre, partager et cr\u00e9er les meilleures pratiques pour favoriser le fair-play<\/li><li>D\u00e9couvrez la <a href=\"https:\/\/www.gaconf.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">GAconf<\/a> (conf\u00e9rence sur l&rsquo;accessibilit\u00e9 des jeux) et rejoignez le <a aria-label=\"GAconf Discord channel (opens in a new tab)\" href=\"http:\/\/discord.gg\/H5wtW4C\" target=\"_blank\" rel=\"noreferrer noopener\">canal GAconf Discord<\/a><\/li><li>Rejoignez le <a href=\"https:\/\/twitter.com\/lucchedonzi\/status\/1206642283820601345?s=20\" target=\"_blank\" rel=\"noreferrer noopener\">canal We can Fix it in UI Discord<\/a> (UX\/UI)<\/li><li>Rejoignez la <a href=\"https:\/\/tinyurl.com\/y6p9tjm7\" target=\"_blank\" rel=\"noreferrer noopener\">cha\u00eene GameUX Slack<\/a><\/li><li>D\u00e9couvrez ma <strong><a href=\"http:\/\/youtube.com\/c\/CeliaHodent\/playlists\" target=\"_blank\" rel=\"noreferrer noopener\">cha\u00eene YouTube<\/a><\/strong> : de nombreuses vid\u00e9os sur l&rsquo;UX du jeu, la recherche utilisateur, les sommets UX (le Game UX Summit et le sommet UX \u00e0 la GDC), l&rsquo;\u00e9ducation, les questions sociales, etc. <a rel=\"noopener noreferrer\" href=\"https:\/\/www.youtube.com\/c\/CeliaHodent\" target=\"_blank\">youtube.com\/c\/CeliaHodent<\/a><\/li><\/ul>\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n<h4 class=\"has-text-color wp-block-heading\" id=\"check-out-my-books\" style=\"color:#653565\">D\u00e9couvrez mes <span style=\"color:#653565\" class=\"tadv-color\">livres<\/span><\/h4>\n\n<hr class=\"wp-block-separator is-style-wide\"\/>\n\n<p class=\"has-very-light-gray-background-color has-background\">En ligneHodent, C. (2017). <a href=\"http:\/\/thegamersbrain.com\/\" target=\"_blank\" rel=\"noreferrer noopener\"><em>Le cerveau du joueur\u00a0: comment les neurosciences et l&rsquo;exp\u00e9rience utilisateur peuvent avoir un impact sur la conception de jeux vid\u00e9o<\/em><\/a> . Boca Raton, Floride : CRC Press. Disponible en anglais sur <a href=\"https:\/\/www.amazon.com\/Gamers-Brain-Neuroscience-Impact-Design\/dp\/1498775500\/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1488480359&amp;sr=1-1\" target=\"_blank\" rel=\"noopener noreferrer\">Amazon<\/a> , Kindle et <a href=\"https:\/\/www.crcpress.com\/The-Gamers-Brain-How-Neuroscience-and-UX-Can-Impact-Video-Game-Design\/Hodent\/p\/book\/9781498775502\" target=\"_blank\" rel=\"noopener noreferrer\">CRC Press<\/a> . Aussi disponible en <a href=\"https:\/\/www.dunod.com\/sciences-techniques\/dans-cerveau-du-gamer-neurosciences-et-ux-dans-conception-jeux-video\" target=\"_blank\" rel=\"noreferrer noopener\">fran\u00e7ais<\/a> , <a href=\"https:\/\/www.amazon.co.jp\/Gamers-Brain-Neuroscience-Impact-Design\/dp\/1498775500\/ref=sr_1_1?__mk_ja_JP=%E3%82%AB%E3%82%BF%E3%82%AB%E3%83%8A&amp;keywords=gamer%27s+brain&amp;qid=1563233923&amp;s=gateway&amp;sr=8-1\" target=\"_blank\" rel=\"noreferrer noopener\">japonais<\/a> et <a href=\"http:\/\/acornpub.co.kr\/book\/gamers-brain\" target=\"_blank\" rel=\"noreferrer noopener\">cor\u00e9en<\/a> .<\/p>\n\n<p class=\"has-very-light-gray-background-color has-background\">En ligneHodent, C. (2020). <em><a href=\"https:\/\/www.amazon.com\/gp\/product\/B08KFK8PWD\/ref=dbs_a_def_rwt_bibl_vppi_i0\" target=\"_blank\" rel=\"noreferrer noopener\">La psychologie des jeux vid\u00e9o<\/a><\/em> . Routledge. Disponible en anglais sur <a rel=\"noreferrer noopener\" href=\"https:\/\/www.amazon.com\/gp\/product\/0367493136\/ref=dbs_a_def_rwt_bibl_vppi_i2\" target=\"_blank\">Amazon<\/a> et <a rel=\"noreferrer noopener\" href=\"https:\/\/www.routledge.com\/The-Psychology-of-Video-Games\/Hodent\/p\/book\/9780367493134\" target=\"_blank\">Routledge<\/a> .<\/p>\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><a href=\"https:\/\/www.amazon.com\/Celia-Hodent\/e\/B089H1NHQ2\/ref=dp_byline_cont_pop_book_1\" target=\"_blank\" rel=\"noopener noreferrer\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/celiahodent.com\/wp-content\/uploads\/2020\/08\/CeliaHodent_books.png\" alt=\"Les livres de Celia Hodent (couvertures de livres)\" class=\"wp-image-2483\" width=\"563\" height=\"425\" title=\"Les livres de C&#xE9;lia Hodent\" srcset=\"https:\/\/celiahodent.com\/wp-content\/uploads\/2020\/08\/CeliaHodent_books.png 1125w, https:\/\/celiahodent.com\/wp-content\/uploads\/2020\/08\/CeliaHodent_books-600x453.png 600w, https:\/\/celiahodent.com\/wp-content\/uploads\/2020\/08\/CeliaHodent_books-200x151.png 200w, https:\/\/celiahodent.com\/wp-content\/uploads\/2020\/08\/CeliaHodent_books-768x580.png 768w\" sizes=\"auto, (max-width: 563px) 100vw, 563px\" \/><\/a><figcaption>Visitez ma page <a href=\"https:\/\/celiahodent.com\/fr\/?page_id=3859\">\u00c0 propos<\/a> pour en savoir plus sur moi.<\/figcaption><\/figure><\/div>\n\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n<h4 class=\"wp-block-heading\" id=\"about-cognitive-science-psychology\"><span style=\"color:#653565\" class=\"tadv-color\">\u00c0 propos des sciences cognitives \/ psychologie<\/span><\/h4>\n\n<hr class=\"wp-block-separator is-style-wide\"\/>\n\n<ul class=\"wp-block-list\"><li><a rel=\"noopener noreferrer\" href=\"http:\/\/www.amazon.com\/Thinking-Fast-Slow-Daniel-Kahneman\/dp\/0374533555\/ref=sr_1_1?ie=UTF8&amp;qid=1427670543&amp;sr=8-1&amp;keywords=thinking+fast+and+slow\" target=\"_blank\">Penser, vite et lentement<\/a> par Daniel Kahneman<\/li><li><a rel=\"noopener noreferrer\" href=\"http:\/\/www.amazon.com\/Predictably-Irrational-Revised-Expanded-Edition\/dp\/0061353248\/ref=pd_rhf_ee_s_cp_9_CA9S?ie=UTF8&amp;refRID=0D3BA042P3RT6XMSBSRS\" target=\"_blank\">Pr\u00e9visiblement irrationnel<\/a> par Dan Ariely<\/li><li><a rel=\"noopener noreferrer\" href=\"https:\/\/www.amazon.com\/gp\/product\/014311526X\/ref=dbs_a_def_rwt_bibl_vppi_i0\" target=\"_blank\">Nudge\u00a0: Am\u00e9liorer les d\u00e9cisions concernant la sant\u00e9, la richesse et le bonheur<\/a> par Richard Thaler et Cass Sunstein<\/li><li><a rel=\"noopener noreferrer\" href=\"https:\/\/www.amazon.com\/How-Mind-Works-Steven-Pinker\/dp\/0393334775\/ref=asap_bc?ie=UTF8\" target=\"_blank\">Comment fonctionne l&rsquo;esprit<\/a> par Steven Pinker<\/li><li><a rel=\"noopener noreferrer\" href=\"http:\/\/www.amazon.com\/Mind-Hacks-Tools-Using-Brain\/dp\/0596007795\/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1427670989&amp;sr=1-1&amp;keywords=mind+hacks\" target=\"_blank\">Mind Hacks : Conseils et outils pour utiliser votre cerveau<\/a> par Tom Stafford et Matt Webb<\/li><li><a rel=\"noopener noreferrer\" href=\"http:\/\/www.amazon.com\/Great-Myths-Brain-Psychology\/dp\/1118312716\/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1427671023&amp;sr=1-1&amp;keywords=great+myths+of+the+brain\" target=\"_blank\">Les grands mythes du cerveau<\/a> par Christian Jarrett<\/li><li><a rel=\"noopener noreferrer\" href=\"http:\/\/www.amazon.com\/Flow-Mihaly-Csikszentmihalyi\/dp\/B0071JXCPI\/ref=sr_1_4?s=books&amp;ie=UTF8&amp;qid=1427671756&amp;sr=1-4&amp;keywords=flow\" target=\"_blank\">Flow\u00a0: la psychologie de l&rsquo;exp\u00e9rience optimale<\/a> par Mihaly Csikszentmihalyi<\/li><li><a rel=\"noopener noreferrer\" href=\"http:\/\/www.amazon.com\/Fundamentals-Cognitive-Psychology-Ronald-Kellogg\/dp\/1483347583\/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1427672388&amp;sr=1-1&amp;keywords=Fundamentals+of+Cognitive+Psychology+by+Ronald+T.+Kellogg\" target=\"_blank\">Principes fondamentaux de la psychologie cognitive<\/a> par Ronald T. Kellogg<\/li><li><span id=\"btAsinTitle\"><a rel=\"noopener noreferrer\" href=\"http:\/\/www.amazon.com\/Descartes-Error-Emotion-Reason-Human-ebook\/dp\/B00AFY2XVK\/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1427672313&amp;sr=1-1&amp;keywords=damasio\" target=\"_blank\">L&rsquo;erreur de Descartes : \u00e9motion, raison et cerveau humain<\/a> par Antonio Damasio<\/span><\/li><li><a href=\"https:\/\/www.amazon.com\/Life-Error-James-Reason\/dp\/1472418417\/\" target=\"_blank\" rel=\"noreferrer noopener\">Une vie dans l&rsquo;erreur : des petits d\u00e9rapages aux grands d\u00e9sastres<\/a> , par James Reason<\/li><\/ul>\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n<h4 class=\"wp-block-heading\" id=\"about-design-and-game-design\"><span style=\"color:#653565\" class=\"tadv-color\">\u00c0 propos de la conception et de la conception de jeux<\/span><\/h4>\n\n<hr class=\"wp-block-separator is-style-wide\"\/>\n\n<ul class=\"wp-block-list\"><li><a rel=\"noopener noreferrer\" href=\"http:\/\/www.amazon.com\/Design-Everyday-Things-Revised-Expanded-ebook\/dp\/B00E257T6C\/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1427671067&amp;sr=1-1&amp;keywords=design+everyday+things\" target=\"_blank\">La conception des choses de tous les jours<\/a> par Don Norman<\/li><li><a rel=\"noopener noreferrer\" href=\"http:\/\/www.amazon.com\/Emotional-Design-Love-Everyday-Things-ebook\/dp\/B005GKIYD4\/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1427671097&amp;sr=1-1&amp;keywords=emotional+design\" target=\"_blank\">Design \u00e9motionnel : pourquoi nous aimons (ou d\u00e9testons) les choses de tous les jours<\/a> par Donald Norman<\/li><li><a href=\"https:\/\/www.amazon.com\/Change-Design-Revised-Updated-Organizations\/dp\/0062856626\/ref=sr_1_2?dchild=1&amp;keywords=change+by+design&amp;qid=1603928262&amp;s=books&amp;sr=1-2\" target=\"_blank\" rel=\"noreferrer noopener\">Change by Design : Comment le Design Thinking transforme les organisations et inspire l&rsquo;innovation<\/a> , par Tim Brown<\/li><li><a rel=\"noopener noreferrer\" href=\"http:\/\/www.amazon.com\/Designing-Mind-Second-Understanding-Guidelines\/dp\/0124079148\/ref=sr_1_1?ie=UTF8&amp;qid=1427670632&amp;sr=8-1&amp;keywords=designing+mind+in+mind\" target=\"_blank\">Concevoir avec l&rsquo;esprit \u00e0 l&rsquo;esprit<\/a> par Jeff Johnson<\/li><li><a rel=\"noopener noreferrer\" href=\"http:\/\/www.amazon.com\/Game-Feel-Designers-Sensation-Kaufmann\/dp\/0123743281\" target=\"_blank\">Game Feel: Guide du concepteur de jeux sur les sensations virtuelles<\/a> par Steve Swink<\/li><li><a rel=\"noopener noreferrer\" href=\"http:\/\/www.amazon.com\/Art-Game-Design-Lenses-Second-ebook\/dp\/B00OYUO4PY\/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1427670743&amp;sr=1-1&amp;keywords=art+of+game+design\" target=\"_blank\">L&rsquo;art de la conception de jeux<\/a> par Jesse Schell<\/li><li><a rel=\"noopener noreferrer\" href=\"https:\/\/www.theoryoffun.com\" target=\"_blank\">Une th\u00e9orie du plaisir pour la conception de jeux<\/a> par Raph Koster<\/li><li>Flow in Games (and Everything Else) par Jenova Chen: <a rel=\"noopener noreferrer\" href=\"http:\/\/www.ccs.neu.edu\/home\/lieber\/courses\/cs4500\/sp09\/resources\/p31-chen-flow-in-games.pdf\" target=\"_blank\">lien vers pdf<\/a><\/li><li><a rel=\"noopener noreferrer\" href=\"http:\/\/www.amazon.com\/Game-Design-Workshop-Playcentric-Innovative\/dp\/1482217163\/ref=tmm_pap_swatch_0?_encoding=UTF8&amp;qid=&amp;sr=\" target=\"_blank\">Atelier de conception de jeux\u00a0: une approche centr\u00e9e sur le jeu pour cr\u00e9er des jeux innovants<\/a> par Tracy Fullerton<\/li><li><a rel=\"noopener noreferrer\" href=\"https:\/\/www.amazon.com\/Challenges-Games-Designers-Non-Digital-Exercises\/dp\/1542453313\" target=\"_blank\">D\u00e9fis pour les concepteurs de jeux\u00a0: exercices non num\u00e9riques pour les concepteurs de jeux vid\u00e9o<\/a> par Brenda Brathwaite (Romero) et Ian Schreiber<\/li><li><a rel=\"noopener noreferrer\" href=\"https:\/\/www.amazon.com\/Level-Guide-Great-Video-Design\/dp\/1118877160\/ref=asap_bc?ie=UTF8\" target=\"_blank\">Niveau sup\u00e9rieur! Le guide de la conception de jeux vid\u00e9o de qualit\u00e9<\/a> par Scott Rogers<\/li><li><a rel=\"noopener noreferrer\" href=\"https:\/\/www.amazon.com\/Universal-Principles-Design-Revised-Updated\/dp\/1592535879\/ref=mt_paperback?_encoding=UTF8&amp;me=&amp;dpID=41pIyurWxJL&amp;preST=_SX258_BO1,204,203,200_QL70_&amp;dpSrc=detail\" target=\"_blank\">Principes universels de conception<\/a> par William Lidwell, Kritina Holden, Jill Butler<\/li><li><a rel=\"noopener noreferrer\" href=\"https:\/\/www.amazon.com\/Visual-Display-Quantitative-Information\/dp\/1930824130\" target=\"_blank\">L&rsquo;affichage visuel des informations quantitatives<\/a> par Edward Tufte<\/li><li><a rel=\"noopener noreferrer\" href=\"https:\/\/www.amazon.com\/Envisioning-Information-Edward-R-Tufte\/dp\/1930824149\/ref=mt_paperback?_encoding=UTF8&amp;me=&amp;qid=\" target=\"_blank\">Envisager des informations<\/a> par Edward Tufte<\/li><li>Grande biblioth\u00e8que en ligne d&rsquo;interfaces utilisateur de jeu\u00a0: <a href=\"https:\/\/interfaceingame.com\/\">https:\/\/interfaceingame.com\/<\/a><\/li><\/ul>\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n<h4 class=\"wp-block-heading\" id=\"about-usability-user-research-in-video-games\">\u00c0 propos <span style=\"color:#653565\" class=\"tadv-color\">de l&rsquo;utilisabilit\u00e9 \/ Recherche d&rsquo;utilisateurs dans les jeux vid\u00e9o<\/span><\/h4>\n\n<hr class=\"wp-block-separator is-style-wide\"\/>\n\n<ul class=\"wp-block-list\"><li><a href=\"http:\/\/www.amazon.com\/Game-Usability-Advancing-Player-Experience\/dp\/0123744474\" target=\"_blank\" rel=\"noopener noreferrer\">Convivialit\u00e9 du jeu\u00a0: am\u00e9liorer l&rsquo;exp\u00e9rience du joueur<\/a> par Katherine Isbister et Noah Schaffer (Eds.)<\/li><li><a href=\"http:\/\/www.amazon.com\/Evaluating-User-Experience-Games-Human-Computer\/dp\/1848829620\/ref=sr_1_1?ie=UTF8&amp;qid=1427670806&amp;sr=8-1&amp;keywords=evaluating+user+experience+in+games+concepts+and+methods\" target=\"_blank\" rel=\"noopener noreferrer\">\u00c9valuation de l&rsquo;exp\u00e9rience utilisateur dans les jeux. Concepts et m\u00e9thodes<\/a> par <span class=\"a-size-small a-color-secondary\">Regina Bernhaupt<\/span> (\u00e9d.)<\/li><li>Groupe de recherche sur les utilisateurs de jeux\u00a0: <a href=\"http:\/\/gamesuserresearchsig.org\/\">http:\/\/gamesuserresearchsig.org\/<\/a><\/li><li><a href=\"https:\/\/www.amazon.com\/Game-Analytics-Maximizing-Value-Player-ebook\/dp\/B00C6BZEVQ\/ref=mt_kindle?_encoding=UTF8&amp;me=\" target=\"_blank\" rel=\"noopener noreferrer\">Game Analytics\u00a0: Maximiser la valeur des donn\u00e9es des joueurs<\/a> par Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa (Eds)<\/li><li><a href=\"https:\/\/www.amazon.com\/Games-User-Research-Anders-Drachen-ebook\/dp\/B0799NJBVZ\/ref=sr_1_1?s=digital-text&amp;ie=UTF8&amp;qid=1517914611&amp;sr=1-1&amp;keywords=games+user+research\" target=\"_blank\" rel=\"noopener noreferrer\">Recherche sur les utilisateurs de jeux<\/a> par Anders Drachen, Pejman Mirza-Babaei, Lennart Nacke (Eds)<\/li><li>Accessibilit\u00e9 du jeu : <a href=\"http:\/\/gameaccessibilityguidelines.com\/\" target=\"_blank\" rel=\"noopener noreferrer\">gameaccessibilityguidelines.com<\/a><\/li><\/ul>\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n<h4 class=\"wp-block-heading\" id=\"about-human-factors-user-experience-accessibility\"><span style=\"color:#653565\" class=\"tadv-color\">\u00c0 propos des facteurs humains \/ Exp\u00e9rience utilisateur \/ Accessibilit\u00e9<\/span> <\/h4>\n\n<hr class=\"wp-block-separator is-style-wide\"\/>\n\n<ul class=\"wp-block-list\"><li>Groupe Nielsen Norman : <a href=\"http:\/\/www.nngroup.com\/\" target=\"_blank\" rel=\"noopener noreferrer\">http:\/\/www.nngroup.com\/<\/a><\/li><li>Soci\u00e9t\u00e9 des facteurs humains et de l&rsquo;ergonomie\u00a0: <a href=\"https:\/\/www.hfes.org\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.hfes.org\/<\/a><\/li><li>Interact Design Association : <a href=\"https:\/\/ixda.org\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/ixda.org\/<\/a><\/li><li>Association pour les machines informatiques\u00a0: <a href=\"https:\/\/www.acm.org\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.acm.org\/<\/a><\/li><li>Fondation Interaction Design : <a href=\"https:\/\/www.interaction-design.org\/\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/www.interaction-design.org\/<\/a><\/li><li><a href=\"http:\/\/www.amazon.com\/Dont-Make-Think-Revisited-Usability\/dp\/0321965515\/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1427671288&amp;sr=1-1&amp;keywords=don%27t+make+me+think\" target=\"_blank\" rel=\"noopener noreferrer\">Ne me fais pas r\u00e9fl\u00e9chir<\/a> de Steve Krug<\/li><li><a href=\"http:\/\/www.amazon.com\/Designing-User-Experience-Development-Tools-ebook\/dp\/B00S9OM63S\/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1427671360&amp;sr=1-1&amp;keywords=designing+the+user+experience+of+game+development+tools\" target=\"_blank\" rel=\"noopener noreferrer\">Conception de l&rsquo;exp\u00e9rience utilisateur des outils de d\u00e9veloppement de jeux<\/a> par David Lightbown<\/li><li><a href=\"https:\/\/www.amazon.com\/Human-Computer-Interaction-Empirical-Research-Perspective-ebook\/dp\/B00AZW5SF0\/ref=sr_1_1?dchild=1&amp;keywords=human+computer+interaction&amp;qid=1596935085&amp;s=digital-text&amp;sr=1-1\" target=\"_blank\" rel=\"noreferrer noopener\">Interaction Homme-Machine<\/a> , par I. Scott MacKenzie<\/li><li><a href=\"https:\/\/www.amazon.com\/Introduction-Human-Factors-Applying-Psychology\/dp\/1138748293\" target=\"_blank\" rel=\"noreferrer noopener\">Introduction aux facteurs humains\u00a0: appliquer la psychologie \u00e0 la conception<\/a> , par Nancy J. Stone et al.<\/li><li><a href=\"https:\/\/www.amazon.com\/gp\/product\/B082ZKXBVZ\/ref=dbs_a_def_rwt_hsch_vapi_tkin_p1_i0\" target=\"_blank\" rel=\"noreferrer noopener\">Design inclusif pour un monde num\u00e9rique : concevoir avec l&rsquo;accessibilit\u00e9 \u00e0 l&rsquo;esprit<\/a> , par Regine M. Gilbert<\/li><li><a href=\"https:\/\/www.amazon.com\/Life-Error-James-Reason\/dp\/1472418417\/\" target=\"_blank\" rel=\"noreferrer noopener\">The UX Book: Agile UX Design for a Quality User Experience<\/a> , par Rex Hartson et Pardha Pyla<\/li><li><a href=\"https:\/\/www.usability.gov\/\" target=\"_blank\" rel=\"noreferrer noopener\">Usabilit\u00e9.gov<\/a><\/li><li><a href=\"https:\/\/www.webaccessibility.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">Webaccessibility.com<\/a><\/li><li>Les <em><a href=\"https:\/\/accessibility.blog.gov.uk\/2016\/09\/02\/dos-and-donts-on-designing-for-accessibility\/\" target=\"_blank\" rel=\"noreferrer noopener\">choses \u00e0 faire et \u00e0 ne pas faire en mati\u00e8re de conception pour l&rsquo;accessibilit\u00e9<\/a><\/em> , par Karwai Pun<\/li><\/ul>\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n<h4 class=\"wp-block-heading\" id=\"about-education-learning-and-child-development\"><span style=\"color:#653565\" class=\"tadv-color\">\u00c0 propos de l&rsquo;\u00e9ducation, de l&rsquo;apprentissage et du d\u00e9veloppement de l&rsquo;enfant<\/span><\/h4>\n\n<hr class=\"wp-block-separator is-style-wide\"\/>\n\n<ul class=\"wp-block-list\"><li><a rel=\"noopener noreferrer\" href=\"http:\/\/www.amazon.com\/Learning-Playing-Video-Gaming-Education\/dp\/019989664X\/ref=sr_1_1?ie=UTF8&amp;qid=1427671451&amp;sr=8-1&amp;keywords=learning+by+playing\" target=\"_blank\">Apprendre en jouant : le jeu vid\u00e9o dans l&rsquo;\u00e9ducation<\/a> par Fran Blumberg (Ed.). J&rsquo;ai \u00e9crit un chapitre dans ce livre \u00ab\u00a0Vers une \u00e9ducation ludique et utilisable\u00a0\u00bb parlant de l&rsquo;importance de l&rsquo;UX dans les jeux \u00e9ducatifs.<\/li><li><a rel=\"noreferrer noopener\" href=\"https:\/\/www.amazon.fr\/Apprendre-XXIe-si%C3%A8cle-Fran%C3%A7ois-Taddei-ebook\/dp\/B07GJVZR9K\/ref=sr_1_1?dchild=1&amp;qid=1589871303&amp;refinements=p_27%3AFran%C3%A7ois+Taddei&amp;s=digital-text&amp;sr=1-1&amp;text=Fran%C3%A7ois+Taddei\" target=\"_blank\">Apprendre au XXIe si\u00e8cle<\/a> de Fran\u00e7ois Taddei (en fran\u00e7ais).<\/li><li><a rel=\"noopener noreferrer\" href=\"http:\/\/www.amazon.com\/Mindstorms-Children-Computers-Powerful-Ideas\/dp\/0465046746\/ref=sr_1_2?ie=UTF8&amp;qid=1427671670&amp;sr=8-2&amp;keywords=mindstorms\" target=\"_blank\">Mindstorms : enfants, ordinateurs et id\u00e9es puissantes<\/a> par Seymour Papert<\/li><li><a rel=\"noopener noreferrer\" href=\"http:\/\/www.amazon.com\/Computer-Games-Help-Children-Learn\/dp\/0230602525\/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1427672446&amp;sr=1-1&amp;keywords=How+Computer+Games+Help+Children+Learn\" target=\"_blank\">Comment les jeux informatiques aident les enfants \u00e0 apprendre<\/a> par David Williamson Shaffer<\/li><li><a rel=\"noopener noreferrer\" href=\"http:\/\/www.amazon.com\/Play-Shapes-Brain-Imagination-Invigorates-ebook\/dp\/B001SCK720\/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1427672471&amp;sr=1-1&amp;keywords=play+stuart+brown\" target=\"_blank\">Jouer : Comment cela fa\u00e7onne le cerveau, ouvre l&rsquo;imagination et revigore l&rsquo;\u00e2me<\/a> par Stuart Brown<\/li><li><a rel=\"noopener noreferrer\" href=\"http:\/\/www.amazon.com\/Mental-Development-Child-Psychology-Classics-ebook\/dp\/B00C6IX42A\/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1427672596&amp;sr=1-1&amp;keywords=vygotsky+play\" target=\"_blank\">Le jeu et son r\u00f4le dans le d\u00e9veloppement mental de l&rsquo;enfant<\/a> par Lev Vygotsky<\/li><li><a rel=\"noopener noreferrer\" href=\"http:\/\/www.amazon.com\/Psychology-Child-Jean-Piaget\/dp\/0465095003\/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1427672636&amp;sr=1-1&amp;keywords=the+psychology+of+the+child+piaget\" target=\"_blank\">La psychologie de l&rsquo;enfant<\/a> de Jean Piaget et Barbel Inhelder<\/li><li><a rel=\"noopener noreferrer\" href=\"http:\/\/www.amazon.com\/Essentials-Human-Development-Life-Span-Psychology\/dp\/1133943446\/ref=sr_1_fkmr0_3?s=books&amp;ie=UTF8&amp;qid=1427718461&amp;sr=1-3-fkmr0&amp;keywords=rob+kail\" target=\"_blank\">E<\/a> <span class=\"a-size-large\"><span class=\"a-size-large\"><a rel=\"noopener noreferrer\" href=\"http:\/\/www.amazon.com\/Essentials-Human-Development-Life-Span-Psychology\/dp\/1133943446\/ref=sr_1_fkmr0_3?s=books&amp;ie=UTF8&amp;qid=1427718461&amp;sr=1-3-fkmr0&amp;keywords=rob+kail\" target=\"_blank\">ssentials of Human Development: A Life-Span View<\/a> par<\/span><\/span> Robert V. Kail et <span class=\"author notFaded\" data-width=\"\">John C. Cavanaugh<\/span> <\/li><li>Edutopia : <a rel=\"noopener noreferrer\" href=\"http:\/\/www.edutopia.org\/\" target=\"_blank\">http:\/\/www.edutopia.org\/<\/a><\/li><li><a rel=\"noopener noreferrer\" href=\"http:\/\/www.amazon.com\/Multimedia-Learning-Methods-Development-Edition\/dp\/0205276911\" target=\"_blank\">Multim\u00e9dia pour l&rsquo;apprentissage<\/a> par Stephen Alessi et Stanley Trollip<\/li><li><a rel=\"noopener noreferrer\" href=\"https:\/\/www.amazon.com\/Cognitive-Development-Digital-Contexts-Blumberg\/dp\/0128094818\/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1517914854&amp;sr=1-1&amp;keywords=Cognitive+Development+in+Digital+Contexts\" target=\"_blank\">D\u00e9veloppement cognitif dans les contextes num\u00e9riques<\/a> par Fran Blumberg et Patricia J. Brooks (Eds)<\/li><\/ul>\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n<h4 class=\"has-text-color wp-block-heading\" id=\"about-project-management-and-creativity\" style=\"color:#653565\">\u00c0 propos de la gestion de projet et de la cr\u00e9ativit\u00e9<\/h4>\n\n<hr class=\"wp-block-separator is-style-wide\"\/>\n\n<ul class=\"wp-block-list\"><li><a href=\"http:\/\/www.amazon.com\/Peopleware-Productive-Projects-Teams-3rd\/dp\/0321934113\/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1427673271&amp;sr=1-1&amp;keywords=peopleware\" target=\"_blank\" rel=\"noopener noreferrer\">Peopleware : Projets et \u00e9quipes productifs<\/a> par Tom DeMarco et Tim Lister<\/li><li><a href=\"http:\/\/www.amazon.com\/Mythical-Man-Month-Software-Engineering-Anniversary\/dp\/0201835959\/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1432502423&amp;sr=1-1&amp;keywords=mythical+man+month\" target=\"_blank\" rel=\"noopener noreferrer\">Le mois de l&rsquo;homme mythique<\/a> par Frederick P. Brooks Jr<\/li><li><a href=\"http:\/\/www.amazon.com\/Creativity-Inc-Overcoming-Unseen-Inspiration\/dp\/0812993012\" target=\"_blank\" rel=\"noopener noreferrer\">Cr\u00e9ativit\u00e9, Inc.<\/a> par Ed Catmull et Amy Wallace<\/li><li><a href=\"https:\/\/www.amazon.com\/Production-Toolbox-Heather-Maxwell-Chandler-ebook\/dp\/B086XLC7RY\/ref=sr_1_1?dchild=1&amp;keywords=game+production+toolbox&amp;qid=1596935211&amp;s=digital-text&amp;sr=1-1\" target=\"_blank\" rel=\"noreferrer noopener\">La bo\u00eete \u00e0 outils de production de jeux<\/a> , par Heather Maxwell Chandler<\/li><\/ul>\n<p><br \/><\/p>\n\n<h4 class=\"has-text-color wp-block-heading\" id=\"about-ethics-implicit-biases-ai-inclusion-more\" style=\"color:#653565\">\u00c0 propos de l&rsquo;\u00e9thique, des pr\u00e9jug\u00e9s implicites, de l&rsquo;IA, de l&rsquo;inclusion, etc.<\/h4>\n\n<hr class=\"wp-block-separator is-style-wide\"\/>\n\n<ul class=\"wp-block-list\"><li>Site Web <a rel=\"noreferrer noopener\" href=\"http:\/\/ethicalgames.org\/\" target=\"_blank\">des jeux \u00e9thiques<\/a><\/li><li><a aria-label=\"The Ethics of Computer Games (opens in a new tab)\" rel=\"noreferrer noopener\" href=\"https:\/\/www.amazon.com\/dp\/B002QXMFL6\/ref=dp-kindle-redirect?_encoding=UTF8&amp;btkr=1\" target=\"_blank\">L&rsquo;\u00e9thique des jeux informatiques<\/a> par Miguel Sicart<\/li><li>Site Web <a rel=\"noreferrer noopener\" href=\"https:\/\/darkpatterns.org\/\" target=\"_blank\">Dark Patterns<\/a> , par Harry Brignull<\/li><li>Site web <a href=\"https:\/\/www.designthatmatters.org\/\" target=\"_blank\" rel=\"noreferrer noopener\">Design qui compte<\/a><\/li><li><a aria-label=\"Invisible Women: Data Bias in a World Designed for Men (opens in a new tab)\" rel=\"noreferrer noopener\" href=\"https:\/\/www.amazon.com\/Invisible-Women-Data-World-Designed-ebook\/dp\/B07N1N6VKT\/ref=sr_1_1?crid=ZUG17DFMPSLL&amp;keywords=invisible+women&amp;qid=1559810623&amp;s=digital-text&amp;sprefix=invisible+wo%2Cdigital-text%2C185&amp;sr=1-1\" target=\"_blank\">Femmes invisibles\u00a0: biais de donn\u00e9es dans un monde con\u00e7u pour les hommes<\/a> par C. Criado Perez<\/li><li><a aria-label=\"Inferior: How Science Got Women Wrong (opens in a new tab)\" href=\"https:\/\/www.amazon.com\/Inferior-Science-Wrong-Research-Rewriting-ebook\/dp\/B01L5KFW2E\/ref=sr_1_1?keywords=inferior&amp;qid=1559810724&amp;s=digital-text&amp;sr=1-1\" target=\"_blank\" rel=\"noreferrer noopener\">Inf\u00e9rieur : Comment la science a tromp\u00e9 les femmes<\/a> par Angela Saini<\/li><li><a href=\"https:\/\/www.amazon.com\/dp\/B07TJ2VYG7\/ref=dp-kindle-redirect?_encoding=UTF8&amp;btkr=1\" target=\"_blank\" rel=\"noreferrer noopener\">Sup\u00e9rieur : Le retour de la science raciale<\/a> par Angela Saini<\/li><li><a href=\"https:\/\/www.amazon.com\/dp\/B00ICN066A\/ref=dp-kindle-redirect?_encoding=UTF8&amp;btkr=1\">Sapiens : Une br\u00e8ve histoire de l&rsquo;humanit\u00e9<\/a> par Yuval Noah Harari<\/li><li><a rel=\"noreferrer noopener\" href=\"https:\/\/www.amazon.com\/Calling-Bullshit-Skepticism-Data-Driven-World-ebook\/dp\/B08191DV5T\/ref=sr_1_1?dchild=1&amp;keywords=calling+bullshit&amp;qid=1596933068&amp;sr=8-1\" target=\"_blank\">Calling Bullshit: The Art of Skepticism in a Data-Driven World<\/a> , par Carl T. Bergstrom &amp; Jevin D. West<\/li><li><a rel=\"noreferrer noopener\" href=\"Uncovering%20the%20Hidden%20Prejudice%20That%20Shapes%20What%20We%20See,%20Think,%20and%20Do\" target=\"_blank\">Biais : D\u00e9couvrir les pr\u00e9jug\u00e9s cach\u00e9s qui fa\u00e7onnent ce que nous voyons, pensons et faisons<\/a> , par Jennifer L. Eberhardt<\/li><li><a rel=\"noreferrer noopener\" href=\"https:\/\/www.amazon.com\/Stand-out-our-Light-Resistance\/dp\/110845299X\/ref=sr_1_1?crid=1FKKDR4Z5IGOU&amp;dchild=1&amp;keywords=stand+out+of+our+light&amp;qid=1596933389&amp;sprefix=stand+out%2Caps%2C221&amp;sr=8-1\" target=\"_blank\">Sortez de notre lumi\u00e8re : libert\u00e9 et r\u00e9sistance dans l&rsquo;\u00e9conomie de l&rsquo;attention<\/a> , par James Williams<\/li><li><a rel=\"noreferrer noopener\" href=\"https:\/\/www.amazon.com\/Weapons-Math-Destruction-Increases-Inequality\/dp\/0553418831\/ref=sr_1_1?crid=3TFMOTF0CI9OA&amp;dchild=1&amp;keywords=weapons+of+math+destruction&amp;qid=1596933503&amp;sprefix=weapons+o%2Caps%2C211&amp;sr=8-1\" target=\"_blank\">Armes de destruction des math\u00e9matiques\u00a0: comment les m\u00e9gadonn\u00e9es augmentent les in\u00e9galit\u00e9s et menacent la d\u00e9mocratie<\/a> , par Cathy O&rsquo;Neil<\/li><li><a rel=\"noreferrer noopener\" href=\"https:\/\/www.amazon.com\/Future-Ethics-Cennydd-Bowles-ebook\/dp\/B07HLT9X1S\/ref=sr_1_1?dchild=1&amp;keywords=Future+Ethics&amp;qid=1596933685&amp;sr=8-1\" target=\"_blank\">L&rsquo;\u00e9thique du futur<\/a> , par Cennydd Bowles<\/li><li><a rel=\"noreferrer noopener\" href=\"https:\/\/www.amazon.com\/Ethics-MIT-Press-Essential-Knowledge-ebook\/dp\/B08BT37HDM\/ref=tmm_kin_swatch_0?_encoding=UTF8&amp;qid=1596933929&amp;sr=8-2\" target=\"_blank\">\u00c9thique de l&rsquo;IA<\/a> , par Mark Coeckelbergh<\/li><li><a href=\"https:\/\/www.amazon.com\/Towards-Code-Ethics-Artificial-Intelligence-ebook-dp-B077GCSKB1\/dp\/B077GCSKB1\/ref=mt_other?_encoding=UTF8&amp;me=&amp;qid=1596933929\" target=\"_blank\" rel=\"noreferrer noopener\">Vers un code d&rsquo;\u00e9thique pour l&rsquo;intelligence artificielle<\/a> , par Paula Boddington<\/li><li><a href=\"https:\/\/www.amazon.com\/Algorithms-Oppression-Search-Engines-Reinforce-ebook\/dp\/B075XS7Y7D\/ref=sr_1_1?crid=3ORAQML2HV3XL&amp;dchild=1&amp;keywords=algorithms+of+oppression&amp;qid=1596934949&amp;s=digital-text&amp;sprefix=algorithm%2Cdigital-text%2C206&amp;sr=1-1\" target=\"_blank\" rel=\"noreferrer noopener\">Algorithmes d&rsquo;oppression\u00a0: comment les moteurs de recherche renforcent le racisme<\/a> , par Safiya Umoja Noble<\/li><li><a href=\"https:\/\/www.amazon.com\/Intersectional-Tech-Black-Digital-Gaming\/dp\/0807174556\/ref=sr_1_1?dchild=1&amp;keywords=intersectional+tech&amp;qid=1603928180&amp;s=books&amp;sr=1-1\" target=\"_blank\" rel=\"noreferrer noopener\">Technologie intersectionnelle\u00a0: les utilisateurs noirs dans le jeu num\u00e9rique<\/a> , par Kishonna L. Gray<\/li><\/ul>\n<p><\/p>\n\n<p class=\"has-text-align-center has-very-light-gray-background-color has-background has-medium-font-size\">Vous avez un projet dont vous aimeriez discuter avec moi ?<br \/><strong>Veuillez remplir <a rel=\"noreferrer noopener\" href=\"https:\/\/goo.gl\/forms\/T4ZydAqi30z7D5qG2\" target=\"_blank\">ce formulaire<\/a> .<\/strong><\/p>\n<!-- AddThis Advanced Settings generic via filter on the_content --><!-- AddThis Share Buttons generic via filter on the_content -->","protected":false},"excerpt":{"rendered":"<p>Voici quelques ressources sur la psychologie, les neurosciences, l&rsquo;\u00e9ducation, l&rsquo;exp\u00e9rience utilisateur (UX), les jeux vid\u00e9o UX, l&rsquo;\u00e9thique et la conception de jeux vid\u00e9o.<!-- AddThis Advanced Settings generic via filter on get_the_excerpt --><!-- AddThis Share Buttons generic via filter on get_the_excerpt --><\/p>\n","protected":false},"author":2,"featured_media":3804,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"open","template":"","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"class_list":["post-3857","page","type-page","status-publish","has-post-thumbnail","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - 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