{"id":3882,"date":"2022-02-09T18:27:58","date_gmt":"2022-02-09T23:27:58","guid":{"rendered":"https:\/\/celiahodent.com\/cours-et-conferences\/"},"modified":"2022-02-17T17:58:15","modified_gmt":"2022-02-17T22:58:15","slug":"cours-et-conferences","status":"publish","type":"page","link":"https:\/\/celiahodent.com\/fr\/cours-et-conferences\/","title":{"rendered":"Cours et conf\u00e9rences"},"content":{"rendered":"\n<p class=\"has-normal-font-size\"><span style=\"color:#5a3c69\" class=\"tadv-color\">En savoir plus sur l&rsquo;UX du jeu et les sciences cognitives\u00a0! Tous mes <\/span><strong><span style=\"color:#5a3c69\" class=\"tadv-color\">masterclasses publiques et conf\u00e9rences <\/span><\/strong><span style=\"color:#5a3c69\" class=\"tadv-color\">sont r\u00e9pertori\u00e9s ici. Si vous souhaitez que je prenne la parole lors de votre \u00e9v\u00e9nement\/\u00e9cole ou que j&rsquo;anime une masterclass ou un atelier priv\u00e9 dans votre entreprise (en anglais ou en fran\u00e7ais),<\/span><strong><span style=\"color:#5a3c69\" class=\"tadv-color\"> <a rel=\"noreferrer noopener\" href=\"https:\/\/docs.google.com\/forms\/d\/e\/1FAIpQLSfr39xcP4SfrEKO97_zKnYYV8Sy_QNGhPA8UH9uvc8mPLHP1w\/viewform\" target=\"_blank\">contactez-moi<\/a> . <\/span><\/strong><\/p>\n\n<p class=\"has-normal-font-size\"><span style=\"color:#5a3c69\" class=\"tadv-color\">Consultez <a rel=\"noreferrer noopener\" href=\"https:\/\/www.youtube.com\/c\/CeliaHodent\" target=\"_blank\"><strong>ma cha\u00eene YouTube<\/strong><\/a> pour des vid\u00e9os de mes conf\u00e9rences et plus encore.<\/span><\/p>\n\n<hr class=\"wp-block-separator\"\/>\n\n<h4 class=\"wp-block-heading\" id=\"upcoming-events-public-masterclasses-keynotes\"><strong>Prochains \u00e9v\u00e9nements<\/strong> : masterclass publiques &amp; keynotes<\/h4>\n\n<h5 class=\"wp-block-heading\" id=\"masterclasses-i-e-training-sessions-workshops-webinars\">Masterclasses (c.-\u00e0-d. sessions de formation, ateliers, webinaires) <\/h5>\n\n<ul class=\"wp-block-list\"><li>2022 &#8211; D\u00e8s que possible, j&rsquo;animerai une s\u00e9rie de masterclasses UX sur le jeu en ligne adapt\u00e9es aux d\u00e9veloppeurs de jeux vid\u00e9o (sciences cognitives, utilisabilit\u00e9, engagement, strat\u00e9gie UX, \u00e9thique, le tout appliqu\u00e9 aux jeux vid\u00e9o). Les dates et heures seront annonc\u00e9es d\u00e8s que je pourrai le programmer autour de mon travail de consultant (il a \u00e9t\u00e9 TR\u00c8S occup\u00e9 ces derniers temps, je m&rsquo;excuse\u00a0!). <a href=\"https:\/\/docs.google.com\/forms\/d\/e\/1FAIpQLSfr39xcP4SfrEKO97_zKnYYV8Sy_QNGhPA8UH9uvc8mPLHP1w\/viewform\" target=\"_blank\" rel=\"noreferrer noopener\">Contactez-moi<\/a> si vous souhaitez \u00eatre averti lorsque ces sessions sont en direct.<\/li><\/ul>\n<h5 class=\"wp-block-heading\" id=\"keynotes-panels-more\">Keynotes, panels, et plus<\/h5>\n\n<ul class=\"wp-block-list\"><li>14 d\u00e9cembre &#8211; Invit\u00e9 \u00e0 l&rsquo;\u00e9mission de Radio Nova Un Nova jour se l\u00e8ve (en fran\u00e7ais), \u00e0 8h00 CET.<\/li><li>21-23 septembre 2022 : <a href=\"https:\/\/www.guxs22.bungie.net\/\" target=\"_blank\" rel=\"noreferrer noopener\">Game UX Summit<\/a> organis\u00e9 par Bungie. Obtenez votre billet maintenant! \ud83d\ude42<\/li><\/ul>\n<div style=\"height:69px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n<h4 class=\"wp-block-heading\" id=\"past-events\"><strong>\u00c9v\u00e9nements pass\u00e9s<\/strong><\/h4>\n\n<h4 class=\"has-text-align-center wp-block-heading\" id=\"2021\"><span style=\"color: #5a3c69;\"><strong><em>2021<\/em><\/strong><\/span><\/h4>\n\n<hr class=\"wp-block-separator\"\/>\n\n<ul class=\"wp-block-list\"><li>10 d\u00e9cembre &#8211; <a href=\"https:\/\/itch.io\/jam\/design-buddies-game-jam-2021\" target=\"_blank\" rel=\"noreferrer noopener\">Design Buddies Game Jam<\/a> lance la <a href=\"https:\/\/lu.ma\/celia-hodent-ux-games\" target=\"_blank\" rel=\"noreferrer noopener\">conf\u00e9rence<\/a> .<\/li><li>9 &amp; 10 d\u00e9cembre &#8211; <a href=\"https:\/\/gdconf.com\/masterclass\/psychology-game-ux\" target=\"_blank\" rel=\"noreferrer noopener\">GDC Masterclass \u00ab\u00a0Game UX and Psychology\u00a0\u00bb<\/a> . 8 heures en ligne (4 heures par jour, de 8h \u00e0 12h, heure du Pacifique).<\/li><li>3 d\u00e9cembre &#8211; organisateur et mod\u00e9rateur du <a href=\"https:\/\/www.eventbrite.com\/e\/game-ux-summit-2021-ux-friends-online-tickets-216715952247\" target=\"_blank\" rel=\"noreferrer noopener\">Game UX Summit 2021 en ligne<\/a> \u00ab\u00a0Game UX &amp; friends\u00a0\u00bb.<\/li><li>19 novembre &#8211; <a href=\"https:\/\/www.gruxonline.com\/speakers\" target=\"_blank\" rel=\"noreferrer noopener\">Panel en ligne GRUX<\/a> \u00ab\u00a0Comment entrer dans l&rsquo;UX des jeux\u00a0\u00bb, anim\u00e9 par Vivian Ortenzi, 11h30 CET.<\/li><li>18 novembre &#8211; Conf\u00e9rencier \u00e0 <a href=\"https:\/\/indiagdc.com\/2021\/\" target=\"_blank\" rel=\"noreferrer noopener\">la conf\u00e9rence des d\u00e9veloppeurs de jeux en Inde<\/a> (en ligne)\u00a0: Comment engager les joueurs\u00a0: une approche UX de l&rsquo;int\u00e9gration et de la motivation.<\/li><li>11 novembre &#8211; Masterclass en ligne Game UX and Psychology pour la <a href=\"https:\/\/epiphany.com.pk\/\" target=\"_blank\" rel=\"noreferrer noopener\">conf\u00e9rence<\/a> Game X d&rsquo;Epiphany (Pakistan).<\/li><li>10 novembre &#8211; <a href=\"https:\/\/comicconafrica.co.za\/business-of-gaming\/\" target=\"_blank\" rel=\"noreferrer noopener\">Panel en ligne au Business of Gaming Forum<\/a> (Comic Con Africa)\u00a0: \u00ab\u00a0Le processus cr\u00e9atif de conception de jeux avec la pens\u00e9e des joueurs \u00e0 l&rsquo;esprit\u00a0\u00bb (avec Fawzi Mesmar et Abigail Rindo), Johannesburg, Afrique du Sud, 17h SAST.<\/li><li>10 novembre &#8211; Rencontre en ligne <a href=\"https:\/\/www.meetup.com\/Ladies-that-UX-Seattle\/events\/281292580\/\" target=\"_blank\" rel=\"noreferrer noopener\">pour les 12-16<\/a> ans \u00ab\u00a0Introduction to UX\u00a0\u00bb, Ladies that UX Seattle, 18h30 PST.19 oct. &#8211; <a href=\"https:\/\/programs.sigchi.org\/chi%20play\/2021\/program\/session\/66183\" target=\"_blank\" rel=\"noreferrer noopener\">CHI Play Masterclass (en ligne)<\/a>\u00a0: Transitioning from Academia to Industry Game User Research (a Primer), 21h10 \u00e0 21h50 HAE (19h10 HAP).<\/li><li>7 octobre &#8211; Pan\u00e9liste au <a href=\"https:\/\/tigs.ca\/\" target=\"_blank\" rel=\"noreferrer noopener\">TIGS<\/a> (The International Games Summit on Mental Health Awareness). L&rsquo;\u00e9thique dans les jeux. En ligne, 9h PDT.<\/li><li>6 octobre &#8211; Conf\u00e9rencier invit\u00e9 \u00e0 <a href=\"https:\/\/gameglobal.events\/events\/game-global-digital-summit-october-2021#item6100\" target=\"_blank\" rel=\"noreferrer noopener\">Game Global Event<\/a> . \u00ab Biais implicites et inclusion \u00bb. En ligne, 18h CEST.<\/li><li>29 &amp; 30 septembre &#8211; <a href=\"https:\/\/gdconf.com\/masterclass\/psychology-game-ux\" target=\"_blank\" rel=\"noreferrer noopener\">GDC Masterclass \u00ab\u00a0Game UX and Psychology\u00a0\u00bb<\/a> . 8 heures en ligne (4 heures par jour, de 8h \u00e0 12h, heure du Pacifique).<\/li><li>24 septembre &#8211; Conf\u00e9rencier au Bernstein Conference <a href=\"http:\/\/bernstein-network.de\/bernstein-conference\/early-career-scientists\/phd-symposium\/\" target=\"_blank\" rel=\"noreferrer noopener\">PhD Symposium<\/a> : \u00ab\u00a0Gaming Meets Neuroscience\u00a0\u00bb. Berlin, 17h30 CEST.<\/li><li>21 septembre &#8211; Conf\u00e9rencier \u00e0 <a href=\"https:\/\/levelup.aiv01.it\/EN\/2021\/84\/Celia_Hodent\/854\" target=\"_blank\" rel=\"noreferrer noopener\">la conf\u00e9rence des d\u00e9veloppeurs Level up Rome<\/a> \u00ab\u00a0How Cognitive Science and UX Can Impact Game Design\u00a0\u00bb, 17h00 CEST (en anglais)<\/li><li>18 sept &#8211; Panel \u00ab\u00a0Id\u00e9es re\u00e7ues autour des jeux vid\u00e9o\u00a0\u00bb avec Vled Tapas aux <a href=\"https:\/\/www.rec2021.com\/?playlist=6c2214d&amp;video=ff1c1d0\" target=\"_blank\" rel=\"noreferrer noopener\">Rencontres de l&rsquo;Esprit Critique<\/a> . Toulouse (France), 17h30 CEST (en fran\u00e7ais)<\/li><li>21 juillet &#8211; GDC \u00a0\u00bb <a href=\"https:\/\/schedule.gdconf.com\/session\/rules-of-the-game-2021-five-unique-techniques-from-distinguished-designers\/877928\" target=\"_blank\" rel=\"noreferrer noopener\">R\u00e8gles du jeu 2021\u00a0: cinq techniques uniques de designers distingu\u00e9s<\/a> \u00a0\u00bb \u00e0 9h40 PDT.<\/li><li>19 juillet &#8211; GDC UX Summit \u00a0\u00bb <a href=\"https:\/\/schedule.gdconf.com\/session\/ux-summit-live-state-of-game-ux\/880912\" target=\"_blank\" rel=\"noreferrer noopener\">LIVE State of Game UX<\/a> \u00a0\u00bb (avec Anouk Ben-Tchavtchavadze) \u00e0 8h30 PDT<\/li><li>19 juillet &#8211; GDC UX Summit \u00a0\u00bb <a href=\"https:\/\/schedule.gdconf.com\/session\/ux-summit-live-qa-panel\/880920\" target=\"_blank\" rel=\"noreferrer noopener\">Live Q&amp;A session<\/a> \u00a0\u00bb (avec Anouk, Kelli Dunlap, Joe Florey, Alexandra Perry) \u00e0 11h30 PDT<\/li><li>7 juillet &#8211; <a href=\"http:\/\/clashofrealities.com\/\">Clash of<\/a> <a href=\"http:\/\/clashofrealities.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">Realities<\/a> , Cologne (Allemagne) &#8211; en ligne \u00e0 17h CEST<\/li><li>7 juillet &#8211; <a href=\"https:\/\/www.linkedin.com\/events\/6795754637413625856\/\" target=\"_blank\" rel=\"noreferrer noopener\">La Finale de L&rsquo;After Produit<\/a> (France)<\/li><li>30 juin &#8211; Panel \u00a0\u00bb <a href=\"https:\/\/www.helloasso.com\/associations\/collectif-pour-la-reussite-et-la-creativite-dans-la-recherche-pour-l-education-corecre\/evenements\/les-ecrans-et-les-jeux-videos-quels-impacts-sur-nos-jeunes\" target=\"_blank\" rel=\"noreferrer noopener\">Les \u00e9crans et les jeux vid\u00e9os : Quels impacts sur nos jeunes ?<\/a> \u00a0\u00bb (english) \u00e0 18h (CEST)<\/li><li>24 juin &#8211; <a href=\"https:\/\/www.eventbrite.com\/e\/ux-strategy-inspired-by-games-22-engagement-ethics-3h-tickets-156121302017?\" target=\"_blank\" rel=\"noreferrer noopener\">Strat\u00e9gie UX inspir\u00e9e des jeux (partie 2)\u00a0: Engagement et \u00e9thique<\/a> (masterclass en ligne de 3 heures via Zoom) \u00e0 8h00, heure du Pacifique (GMT-8). Cette masterclass s&rsquo;adresse aux professionnels EN DEHORS de l&rsquo;industrie du jeu vid\u00e9o.<\/li><li>22 juin &#8211; <a href=\"https:\/\/www.eventbrite.com\/e\/ux-strategy-inspired-by-games-12-the-human-brain-usability-3h-tickets-156117992117\" target=\"_blank\" rel=\"noreferrer noopener\">Strat\u00e9gie UX inspir\u00e9e des jeux (partie 1) : Limitations et utilisabilit\u00e9 du cerveau humain<\/a> (masterclass en ligne de 3 heures via Zoom) \u00e0 8h00, heure du Pacifique (GMT-8). Cette masterclass s&rsquo;adresse aux professionnels EN DEHORS de l&rsquo;industrie du jeu vid\u00e9o.<\/li><li>14 juin &#8211; Panel \u00a0\u00bb <a href=\"https:\/\/www.bigmarker.com\/playtestcloud-gmbh\/LGBTQ-representation-inclusion-in-video-games-A-PlaytestCloud-panel-discussion?utm_bmcr_source=LinkedIn\" target=\"_blank\" rel=\"noreferrer noopener\">Repr\u00e9sentation &amp; inclusion LGBTQ+ dans les jeux vid\u00e9o<\/a> \u00a0\u00bb (PlaytestCloud), \u00e0 18h CEST. Vous pouvez <a href=\"https:\/\/www.youtube.com\/watch?v=Xb7kaHRSdJ0\" target=\"_blank\" rel=\"noreferrer noopener\">regarder la vid\u00e9o ici<\/a> .<\/li><li>10 juin &#8211; <a href=\"https:\/\/billetterie.pumpkin-app.com\/formation-avec-celia-hodent\" target=\"_blank\" rel=\"noreferrer noopener\">Master Classe Strat\u00e9gie UX inspir\u00e9e des jeux vid\u00e9o<\/a> . S\u00e9ance 2 : Engage-abilit\u00e9 (3h). <strong>En fran\u00e7ais<\/strong> , d\u00e9di\u00e9 aux professionnels-les EN DEHORS de l&rsquo;industrie du jeu vid\u00e9o. Plaine images (en ligne), 16-19h CEST (France).<\/li><li>9 juin &#8211; <a href=\"https:\/\/www.pocketgamer.biz\/events\/47046\/masterclass-cognitive-science-and-a-ux-framework-to-improve-your-game\/\" target=\"_blank\" rel=\"noreferrer noopener\">Pocket Gamer Masterclass<\/a> (3h en ligne) : Sciences cognitives et cadre UX pour am\u00e9liorer vos jeux, 16h \u00e0 19h GMT+1 (Royaume-Uni).<\/li><li>3 juin &#8211; <a href=\"https:\/\/billetterie.pumpkin-app.com\/formation-avec-celia-hodent\" target=\"_blank\" rel=\"noreferrer noopener\">Master Classe Strat\u00e9gie UX inspir\u00e9e des jeux vid\u00e9o<\/a> . S\u00e9ance 1 : Limites du cerveau humain et utilisabilit\u00e9 (3h). <strong>En fran\u00e7ais<\/strong> , d\u00e9di\u00e9 aux professionnels-les EN DEHORS de l&rsquo;industrie du jeu vid\u00e9o. Plaine images (en ligne), 16-19h CEST.<\/li><li>25 mai &#8211; <a href=\"https:\/\/www.in-fine.education\/session\/22b6c73d-aa77-eb11-b566-000d3a20ecf5\" target=\"_blank\" rel=\"noreferrer noopener\">L&rsquo;approche Game UX Appliqu\u00e9e \u00e0 la Conception d&rsquo;une Ressource Ludo-\u00c9ducative<\/a> (en fran\u00e7ais). Forum In-Fine. 17h30-18h30 (CEST).<\/li><li>20 mai &#8211; Masterclass <a href=\"https:\/\/frenchculture.org\/events\/13231-celia-hodent-unconscious-biases\" target=\"_blank\" rel=\"noreferrer noopener\">Biais inconscients et design inclusif<\/a> (1h en ligne), Services Culturels Ambassade de France aux \u00c9tats-Unis, 13h EST.<\/li><li>18 mai &#8211; <a href=\"https:\/\/www.in-fine.education\/session\/22b6c73d-aa77-eb11-b566-000d3a20ecf5\" target=\"_blank\" rel=\"noreferrer noopener\">Master Classe Game UX et Ludo-\u00c9ducation<\/a> (2h, en fran\u00e7ais, d\u00e9di\u00e9e aux enseignant-es). Forum In-Fine. 17h-19h (CEST &#8211; France).<\/li><li>6 mai &#8211; <a href=\"https:\/\/www.plaine-images.fr\/non-classifiee\/6-mai-3-juin-10-juin-cycle-de-formation-strategie-ux-inspiree-des-jeux-video\/\" target=\"_blank\" rel=\"noreferrer noopener\">S&rsquo;inspirer des jeux vid\u00e9o pour am\u00e9liorer l&rsquo;exp\u00e9rience produit<\/a> . Plaine Images (en ligne), 17h-18h CEST.<\/li><li>26, 27 et 28 avril &#8211; <a href=\"https:\/\/www.eventbrite.de\/e\/celia-hodent-master-class-psychology-in-games-ux-strategy-tickets-141735876823?aff=erelexpmlt\" target=\"_blank\" rel=\"noreferrer noopener\">DEVCOM Master Class : Game UX &amp; Cognitive Science<\/a> (8 heures au total sur 3 jours, en ligne) : de 17h \u00e0 20h GMT+1 les 2 premiers jours, puis de 17h \u00e0 19h GMT+1 le 28 avril.<\/li><li>22 avril &#8211; Keynote The Gamer&rsquo;s Brain au <a href=\"https:\/\/www.linkedin.com\/showcase\/business-of-gaming-forum\/posts\/?feedView=all&amp;viewAsMember=true\" target=\"_blank\" rel=\"noreferrer noopener\">Business of Gaming Forum<\/a> , 16h30 SAST (Johannesburg, Afrique du Sud).<\/li><li>1er avril &#8211; <a href=\"https:\/\/www.eventbrite.com\/e\/ux-strategy-inspired-by-games-33-processes-and-maturity-25h-tickets-147838991403\" target=\"_blank\" rel=\"noreferrer noopener\">Strat\u00e9gie UX inspir\u00e9e des jeux (partie 3) : processus et maturit\u00e9<\/a> (masterclass en ligne de 2,5 heures via Zoom) \u00e0 8h00, heure du Pacifique (GMT-8). Cette masterclass s&rsquo;adresse aux professionnels EN DEHORS de l&rsquo;industrie du jeu vid\u00e9o.<\/li><li>30 mars &#8211; <a href=\"https:\/\/www.eventbrite.com\/e\/ux-strategy-inspired-by-games-23-usability-and-engagement-3h-tickets-147843051547\" target=\"_blank\" rel=\"noreferrer noopener\">Strat\u00e9gie UX inspir\u00e9e des jeux (partie 2)\u00a0: utilisabilit\u00e9 et engagement<\/a> (masterclass en ligne de 3\u00a0heures via Zoom) \u00e0 8\u00a0h\u00a000, heure du Pacifique (GMT-8). Cette masterclass s&rsquo;adresse aux professionnels EN DEHORS de l&rsquo;industrie du jeu vid\u00e9o.<\/li><li>21 mars &#8211; Center for Cognitive &amp; Brain Science, <a href=\"https:\/\/cogs.iitgn.ac.in\/\" target=\"_blank\" rel=\"noreferrer noopener\">IIT Gandhinagar<\/a> (Inde), <a href=\"http:\/\/cogs.iitgn.ac.in\/baw\/\" target=\"_blank\" rel=\"noreferrer noopener\">Brain Awareness Week<\/a> , 11h IST.<\/li><li>20 mars &#8211; Intervention dans le cadre de la <a href=\"https:\/\/www.semaineducerveau.fr\/manifestation\/dans-le-cerveau-du-gamer\/\" target=\"_blank\" rel=\"noreferrer noopener\">Semaine du Cerveau<\/a> (France), en ligne 18h30 (CET). <a href=\"https:\/\/recreasciences.com\/semaine-du-cerveau\" target=\"_blank\" rel=\"noreferrer noopener\">R\u00e9cr\u00e9asciences<\/a> . <a href=\"https:\/\/www.youtube.com\/watch?v=vfUF_pyjZTk\" target=\"_blank\" rel=\"noreferrer noopener\">La vid\u00e9o de la session peut \u00eatre visionn\u00e9e ici<\/a> .<\/li><li>18 mars &#8211; <a href=\"https:\/\/www.eventbrite.com\/e\/ux-strategy-inspired-by-games-13-human-brain-limitations-3h-webinar-tickets-142368103831\" target=\"_blank\" rel=\"noreferrer noopener\">Strat\u00e9gie UX inspir\u00e9e des jeux (partie 1)\u00a0: Limitations du cerveau humain<\/a> (masterclass en ligne de 3 heures via Zoom) \u00e0 8h00, heure du Pacifique (GMT-8). Cette masterclass s&rsquo;adresse aux professionnels EN DEHORS de l&rsquo;industrie du jeu vid\u00e9o.<\/li><li>10 mars &#8211; Masterclass <strong>en ligne<\/strong> <strong><a href=\"https:\/\/www.eventbrite.com\/e\/implicit-biases-inclusion-3h-online-masterclass-tickets-133773509167\" target=\"_blank\" rel=\"noreferrer noopener\">Implicit Biases &amp; Inclusion<\/a><\/strong> (2h) via Zoom \u00e0 8h00, heure du Pacifique (GMT-8).<\/li><li>4 et 5 mars &#8211; <a rel=\"noreferrer noopener\" href=\"https:\/\/gdconf.com\/masterclass\/psychology-game-ux\" target=\"_blank\">GDC Masterclass : Psychologie et Game UX<\/a> (8h) &#8211; via Zoom, 8h-12h heure du Pacifique les deux jours.<\/li><li>18 f\u00e9vrier &#8211; NYFA <a rel=\"noreferrer noopener\" href=\"https:\/\/www.meetup.com\/NYFA-Game-Mentor-Network\/events\/276163845\/\" target=\"_blank\">Master of Game Design<\/a> Series avec Scott Rogers, 16h PST en ligne (gratuit, avec inscription).<\/li><li>18 f\u00e9v &#8211; <a rel=\"noreferrer noopener\" href=\"https:\/\/www.linkedin.com\/feed\/update\/urn:li:activity:6759509000091381760\/\" target=\"_blank\">Ergonomie et Emotions<\/a> (fran\u00e7ais), 18h (CET) en ligne (conf\u00e9rence organis\u00e9e par les \u00e9tudiants du Master 2 ECIT-FH et du Master 2 Ergonomie de l&rsquo;Universit\u00e9 de Toulouse Jean-Jaur\u00e8s).<\/li><li>4 f\u00e9vrier &#8211; <strong><a href=\"https:\/\/www.eventbrite.com\/e\/game-ux-masterclass-part-44-ux-strategy-ethics-tickets-133770680707?aff=\" target=\"_blank\" rel=\"noreferrer noopener\">Game UX, partie 4\/4\u00a0: UX Strategy &amp; Ethics<\/a><\/strong> (2h) masterclass <strong>en ligne<\/strong> via Zoom \u00e0 8h00, heure du Pacifique (GMT-8)<\/li><li>2 f\u00e9vrier &#8211; <a rel=\"noreferrer noopener\" href=\"https:\/\/www.eventbrite.com\/e\/game-ux-masterclass-part-34-engage-ability-tickets-133769832169?aff=\" target=\"_blank\"><strong>Game UX, partie 3\/4\u00a0: Engage-ability<\/strong><\/a> (3h) masterclass <strong>en ligne<\/strong> via Zoom \u00e0 8h00, heure du Pacifique (GMT-8)<\/li><li>29 janvier &#8211; <strong><a rel=\"noreferrer noopener\" href=\"https:\/\/www.eventbrite.com\/e\/game-ux-masterclass-part-24-usability-guidelines-tickets-133760704869?aff=erelpanelorg\" target=\"_blank\">Game UX, part 2\/4\u00a0: Usability Guidelines<\/a><\/strong> (2h) masterclass <strong>en ligne<\/strong> via Zoom \u00e0 8h00, heure du Pacifique (GMT-8)<\/li><li>27 janvier &#8211; <strong><a rel=\"noreferrer noopener\" href=\"https:\/\/www.eventbrite.com\/e\/game-ux-masterclass-part-14-the-brain-cognitive-science-tickets-133743360993?aff=erelpanelorg\" target=\"_blank\">Game UX, partie 1\/4\u00a0: The Brain<\/a><\/strong> (sciences cognitives) (3h) masterclass <strong>en ligne<\/strong> via Zoom \u00e0 8h00, heure du Pacifique (GMT-8)<\/li><li>26 janvier &#8211; Meetup <a href=\"https:\/\/secure.meetup.com\/register\/?referrer_n=event&amp;referrer_i=275387284&amp;ctx=ref\" target=\"_blank\" rel=\"noreferrer noopener\">UX Design Brest<\/a> \u00ab\u00a0L&rsquo;approche UX sur Fortnite\u00a0\u00bb, 18h30 CET.<\/li><li>19 janvier &#8211; Keynote \u00ab\u00a0Comment les sciences cognitives et l&rsquo;exp\u00e9rience utilisateur peuvent avoir un impact sur la conception de jeux\u00a0\u00bb, 15h00 CET. Ouvert \u00e0 tous <a href=\"https:\/\/homagames.com\/homajam\/\" target=\"_blank\" rel=\"noreferrer noopener\">les inscrits<\/a> HomaJam (game jam hypercasual). <\/li><li>6 janvier &#8211; Podcast <a href=\"https:\/\/www.meetup.com\/fr-FR\/meetup-group-qZSpyXTZ\/events\/275315214\/\" target=\"_blank\" rel=\"noreferrer noopener\">L&rsquo;after Produit<\/a> \u00ab\u00a0Psychologie dans le monde de l&rsquo;UX Game\u00a0\u00bb, 19h30 (CET). Regardez <a href=\"http:\/\/Je%20crois%20que%20je%20parle%20de%20pas%20mal%20de%20choses%20dans%20ce%20talk%20show%20qui%20%C3%A9tait%20sympa%20%C3%A0%20faire%20:%C2%A0https:\/\/youtu.be\/Mcn-4nZvG-M\" target=\"_blank\" rel=\"noreferrer noopener\">la vid\u00e9o de l&rsquo;\u00e9mission ici<\/a> .<\/li><\/ul>\n<div style=\"height:65px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n<h4 class=\"has-text-align-center wp-block-heading\" id=\"2020\"><span style=\"color: #5a3c69;\"><strong><em>2020<\/em><\/strong><\/span><\/h4>\n\n<hr class=\"wp-block-separator\"\/>\n\n<ul class=\"wp-block-list\"><li>11 d\u00e9cembre &#8211; H\u00f4te, <strong><a rel=\"noreferrer noopener\" href=\"https:\/\/www.eventbrite.com\/e\/game-ux-summit-2020-ux-friends-online-tickets-130814873809\" target=\"_blank\">Game UX Summit 2020 en ligne<\/a><\/strong> (toute la journ\u00e9e, PST). 3 d\u00e9cembre &#8211; GDC Online Masterclass <a rel=\"noreferrer noopener\" href=\"https:\/\/gdconf.com\/masterclass\/psychology-game-ux\" target=\"_blank\">Psychology &amp; Game UX<\/a> (8h) de 8h \u00e0 17h, heure du Pacifique (GMT-8).<\/li><li>10 d\u00e9cembre &#8211; Intervenant, <a rel=\"noreferrer noopener\" href=\"https:\/\/sa2020.conference-program.com\/presentation\/?id=gp_114&amp;sess=sess367\" target=\"_blank\">Implicit Biases &amp; Inclusion<\/a> , SIGGRAPH Asia, 13h SGT.<\/li><li>9 d\u00e9cembre &#8211; Keynote, Advancing Games UX &amp; Ethics, <a rel=\"noreferrer noopener\" href=\"https:\/\/www.facebook.com\/pixelfederation\/photos\/pb.122310171451.-2207520000..\/10157958745631452\/?type=3&amp;theater\" target=\"_blank\">conf\u00e9rence Build2Last<\/a> (en ligne) \u00e0 19h CEST.<\/li><li>27 novembre &#8211; GRUX Online, conf\u00e9rencier ( <a rel=\"noreferrer noopener\" href=\"https:\/\/grux.org\/summits\/grux-online\/\" target=\"_blank\">s\u00e9ance de questions-r\u00e9ponses<\/a> )<\/li><li>20 novembre &#8211; <a rel=\"noreferrer noopener\" href=\"https:\/\/www.eventbrite.com\/e\/game-ux-masterclass-part-33-engage-ability-tickets-126927576799\" target=\"_blank\"><strong>Game UX, partie 3\/3\u00a0: Engage-ability<\/strong><\/a> (3h) masterclass <strong>en ligne<\/strong> via Zoom \u00e0 9h00, heure du Pacifique (GMT-8)<\/li><li>19 novembre &#8211; <a rel=\"noreferrer noopener\" href=\"https:\/\/gic.gd\/agenda\/#3+advanced\" target=\"_blank\">Faire progresser la maturit\u00e9 UX dans les studios de jeux<\/a> , GIC en ligne. <a href=\"https:\/\/youtu.be\/Krv51iq8FVg\" target=\"_blank\" rel=\"noreferrer noopener\">Regardez la vid\u00e9o ici<\/a> .<\/li><li>19 novembre &#8211; Connexions \u00e9motionnelles \u00e0 travers des exp\u00e9riences virtuelles, <a rel=\"noreferrer noopener\" href=\"https:\/\/thefutureislively.agency\/\" target=\"_blank\">Lively<\/a> .<\/li><li>18 novembre &#8211; <a rel=\"noreferrer noopener\" href=\"https:\/\/www.eventbrite.com\/e\/game-ux-masterclass-part-23-usability-scientific-method-tickets-126925759363\" target=\"_blank\"><strong>Game UX, partie 2\/3\u00a0: Usability &amp; Scientific Method<\/strong><\/a> (3h) masterclass <strong>en ligne<\/strong> via Zoom \u00e0 9h00, heure du Pacifique (GMT-8)<\/li><li>17 novembre &#8211; <strong><a rel=\"noreferrer noopener\" href=\"https:\/\/www.eventbrite.com\/e\/game-ux-masterclass-part-13-the-brain-cognitive-science-tickets-126923821567\" target=\"_blank\">Game UX, partie 1\/3\u00a0: The Brain<\/a><\/strong> (sciences cognitives) (3h) masterclass <strong>en ligne<\/strong> via Zoom \u00e0 9h00, heure du Pacifique (GMT-8)<\/li><li>16 novembre &#8211; Masterclass <strong>en ligne<\/strong> <strong><a rel=\"noreferrer noopener\" href=\"https:\/\/www.eventbrite.com\/e\/implicit-biases-inclusion-3h-online-masterclass-tickets-126360227843\" target=\"_blank\">Implicit Biases &amp; Inclusion<\/a><\/strong> (3h) via Zoom \u00e0 9h00, heure du Pacifique (GMT-8)<\/li><li>13 novembre &#8211; <strong>PG Connects Digital #4<\/strong> , conf\u00e9rencier : <a rel=\"noreferrer noopener\" href=\"https:\/\/www.pgconnects.com\/digital\/schedule\/\" target=\"_blank\">Research on the Psychology of Video Games<\/a> , \u00e0 16h30 GMT.<\/li><li>4 novembre &#8211; <a rel=\"noreferrer noopener\" href=\"https:\/\/www.eventbrite.com\/e\/formation-biais-inconscients-et-inclusion-tickets-125549715579\" target=\"_blank\"><strong>Biais inconscients et inclusion<\/strong><\/a> (3h) formation <strong>en ligne<\/strong> via Zoom, en fran\u00e7ais, \u00e0 13:00 GMT-10 (Polyn\u00e9sie). La CCiSM est partenaire de cette formation. (Annul\u00e9e)<\/li><li>5 nov &#8211; <a rel=\"noreferrer noopener\" href=\"https:\/\/www.eventbrite.com\/e\/formation-psychologie-cognitive-approche-ux-et-gamification-appliquees-tickets-125537529129\" target=\"_blank\"><strong>Psychologie cognitive, approche UX et \u00ab\u00a0gamification\u00a0\u00bb appliqu\u00e9e<\/strong><\/a> (7h) formation <strong>en ligne<\/strong> via Zoom, en fran\u00e7ais, \u00e0 8:00 GMT-10 (Polyn\u00e9sie). La CCiSM est partenaire de cette formation. (Annul\u00e9e)<\/li><li>30 octobre &#8211; <strong>this.2020<\/strong> , conf\u00e9rencier\u00a0: <a rel=\"noreferrer noopener\" href=\"https:\/\/thisnordic.com\/speaker\/understanding-the-success-of-fortnite\/\" target=\"_blank\">Comprendre le succ\u00e8s de Fortnite<\/a> , \u00e0 15h30 CET<\/li><li>28 octobre &#8211; <strong>Pan\u00e9liste<\/strong> : Rountable <a rel=\"noreferrer noopener\" href=\"https:\/\/subnation.us19.list-manage.com\/track\/click?u=0d9ff6c828a33d99d09eb53fd&amp;id=90dc193f5a&amp;e=f470799319\" target=\"_blank\">Everyone Plays<\/a> (Subnation), \u00e0 13h PT<\/li><li>26 oct. &#8211; <strong>Masterclass en ligne Biais<\/strong> <a rel=\"noreferrer noopener\" href=\"https:\/\/www.eventbrite.com\/e\/brain-biases-limitations-a-ux-perspective-3h-online-masterclass-tickets-125747615503\" target=\"_blank\">et limites du cerveau\u00a0: une perspective UX<\/a> (3h) \u00e0 9h00, heure du Pacifique (GMT-7)<\/li><li>21 octobre &#8211; <strong>Masterclass en ligne<\/strong> <a rel=\"noreferrer noopener\" href=\"https:\/\/zoom.us\/webinar\/register\/WN_IdcCpLp3Su-U81FG-XKu1Q?t=1602886716380\" target=\"_blank\">Implicit Biases &amp; Inclusion<\/a> (3h) \u00e0 13h, heure du Pacifique (GMT-7).<\/li><li>2 octobre &#8211; <strong>Ethics by Design<\/strong> , Keynote (en fran\u00e7ais). <a rel=\"noreferrer noopener\" href=\"https:\/\/2020.ethicsbydesign.fr\/programme\" target=\"_blank\">Ethique et Jeux Vid\u00e9o<\/a> , 10\/2 \u00e0 18h40 CET (France). <a rel=\"noreferrer noopener\" href=\"https:\/\/peertube.designersethiques.org\/videos\/watch\/2082d206-141a-446a-b4ce-f70f2ba03ef7\" target=\"_blank\">Vid\u00e9o de la conf\u00e9rence disponible ici<\/a> .<\/li><li>17 septembre &#8211; <strong>WIRED25<\/strong> , panel avec Drew Blackard et Irene Au. <a href=\"https:\/\/www.wired.com\/video\/watch\/wired25-2020-celia-hodent-and-drew-blackard\" target=\"_blank\" rel=\"noreferrer noopener\">Regardez la vid\u00e9o<\/a> .<\/li><li>5 septembre &#8211; <strong>EVA<\/strong> , conf\u00e9rencier, <a rel=\"noreferrer noopener\" href=\"https:\/\/www.expoeva.com\/en\/\" target=\"_blank\">UX &amp; Ethics in Video Games<\/a> , Argentine.<\/li><li>23 ao\u00fbt &#8211; <strong>SIGGRAPH<\/strong> , conf\u00e9rencier, <a rel=\"noreferrer noopener\" href=\"https:\/\/s2020.siggraph.org\/conference\/program-events\/organization-events\/diversity-and-inclusion-summit\/#program_content\" target=\"_blank\">Pr\u00e9jug\u00e9s inconscients et inclusion<\/a> .<\/li><li>20 ao\u00fbt &#8211; <strong>DEVCOM<\/strong> , conf\u00e9rencier, <a rel=\"noreferrer noopener\" href=\"https:\/\/events.pinetool.ai\/585\/#speakers\/166732?referrer%5Bpathname%5D=%2Fspeakers&amp;referrer%5Bsearch%5D=&amp;referrer%5Btitle%5D=Speakers\" target=\"_blank\">Game UX &amp; Ethics<\/a> , 20\/08 \u00e0 19h CET (Allemagne).<\/li><li>20 ao\u00fbt &#8211; <strong>Epiphany<\/strong> , invit\u00e9 au coin du feu\u00a0: <a rel=\"noreferrer noopener\" href=\"https:\/\/www.linkedin.com\/events\/epiphanytalks-21-secretsofgamedesign\/\" target=\"_blank\">Secrets of Game Design<\/a> , 8\/20 \u00e0 8h PT &#8211; 15h GMT.<\/li><li>6 ao\u00fbt &#8211; <strong>GDC Summer<\/strong> , mod\u00e9rateur du panel, <a rel=\"noreferrer noopener\" href=\"https:\/\/schedule.gdconf.com\/session\/addressing-ethics-content-responsibility-as-game-developers\/876528\" target=\"_blank\">Addressing Ethics &amp; Content Responsibility as Game Developers<\/a> .<\/li><li>4 ao\u00fbt &#8211; <strong>GDC Summer<\/strong> , <a rel=\"noreferrer noopener\" href=\"https:\/\/schedule.gdconf.com\/session\/skill-building-series-emotion-in-game-design-a-ux-perspective\/875775?_mc=sm_x_gdcsfr_le_x_gdcsf_x_x-twitter-gdcs20\" target=\"_blank\">Emotion in Game Design (A UX Perspective)<\/a> , 10h, heure du Pacifique.<\/li><li>16 juillet &#8211; <strong>Festival Jeux pour le changement<\/strong> . Pan\u00e9liste : <a rel=\"noreferrer noopener\" href=\"https:\/\/youtu.be\/yor_ifX8pJw\" target=\"_blank\">Raising Good Gamers Research<\/a> .<\/li><li>14 juillet &#8211; <strong>Festival Games for Change<\/strong> (NYC, en ligne), mod\u00e9rateur du panel\u00a0: <a rel=\"noreferrer noopener\" href=\"https:\/\/g4c2020.sched.com\/event\/cjAA\/addressing-ethics-in-the-game-industry\" target=\"_blank\">Addressing Ethics in the Game Industry<\/a> . Regardez <a rel=\"noreferrer noopener\" href=\"https:\/\/youtu.be\/kkmJtHItr7I\" target=\"_blank\">la vid\u00e9o<\/a> .<\/li><li>1er juillet &#8211; <strong>Ludicious<\/strong> (Z\u00fcrich, en ligne) : <a rel=\"noreferrer noopener\" href=\"http:\/\/www.ludicious.ch\/conference-2020\/#schedule\" target=\"_blank\">Human Flaws and the UX of Society : Implicit Bias &amp; Inclusion in the Game Industry<\/a> . 1er juillet, 13h00 CET <strong>.<\/strong> Lisez l&rsquo; <a aria-label=\"undefined (opens in a new tab)\" rel=\"noreferrer noopener\" href=\"https:\/\/www.gamesindustry.biz\/articles\/2020-07-02-how-to-patch-out-implicit-bias-from-your-hiring-process\" target=\"_blank\">article sur Game Industry Biz<\/a> .<\/li><li>8 juin &#8211; <strong>PG Connects<\/strong> , conf\u00e9rencier, <a aria-label=\"undefined (opens in a new tab)\" rel=\"noreferrer noopener\" href=\"https:\/\/www.pgconnects.com\/digital\/schedule\/\" target=\"_blank\">Construire la strat\u00e9gie UX de votre jeu \u00e0 l&rsquo;aide d&rsquo;une approche scientifique<\/a> .<\/li><li>14 avril : <strong>Webinaire en ligne gratuit<\/strong> &#8211; R\u00e9pondez aux questions des \u00e9tudiants et des aspirants UX des jeux vid\u00e9o (comment entrer dans l&rsquo;industrie du jeu, les chemins vers l&rsquo;UX du jeu, etc.).<\/li><li>26 f\u00e9vrier &#8211; <strong>Conf\u00e9rencier<\/strong> , La psychologie de Fortnite. <a rel=\"noreferrer noopener\" href=\"https:\/\/www.eventbrite.com.au\/e\/the-psychology-behind-the-success-of-fortnite-tickets-93444981455\" target=\"_blank\">Dunedin, Nouvelle-Z\u00e9lande,.<\/a><\/li><li>25 f\u00e9v &#8211; <strong>Formateur Masterclass<\/strong> , Game-based UX &amp; Cognitive science. <a rel=\"noreferrer noopener\" href=\"https:\/\/www.eventbrite.com.au\/e\/game-based-ux-cognitive-science-masterclass-with-celia-hodent-tickets-93426311613\" target=\"_blank\">Dunedin, Nouvelle-Z\u00e9lande<\/a> .<\/li><li>18 f\u00e9v &#8211; <strong>Formateur Masterclass<\/strong> , Game-based UX &amp; Cognitive science. <a rel=\"noreferrer noopener\" href=\"https:\/\/www.eventbrite.co.nz\/e\/game-based-ux-cognitive-science-masterclass-with-celia-hodent-tickets-91874598397\" target=\"_blank\">Christchurch, Nouvelle-Z\u00e9lande<\/a> .<\/li><li>14 f\u00e9vrier &#8211; <strong>Formateur Masterclass<\/strong> , Game-based UX &amp; Cognitive science. <a aria-label=\"Wellington, New Zealand (opens in a new tab)\" rel=\"noreferrer noopener\" href=\"https:\/\/vuw.eventsair.com\/game-based-ux-cognitive-science-masterclass\/game-based-ux-cognitive-science\/Site\/Register?fbclid=IwAR0pajyqb7M-ohmKp5rY5dTvyXrPM7dpPg8Lc4dwaL3DlJD4wcekZqmE7j4\" target=\"_blank\">Wellington, Nouvelle-Z\u00e9lande<\/a> .<\/li><li>13 f\u00e9vrier &#8211; <strong>Conf\u00e9rencier<\/strong> , Meetup Game Devs of W., <a rel=\"noreferrer noopener\" href=\"https:\/\/www.meetup.com\/Game-Developers-of-Wellington\/events\/265737113\/\" target=\"_blank\">13 f\u00e9vrier \u00e0 18h30 \u00e0 Wellington, Nouvelle-Z\u00e9lande<\/a><\/li><li>30 janvier &#8211; <strong>Conf\u00e9rencier<\/strong> , <a rel=\"noreferrer noopener\" href=\"https:\/\/toutlemonde-ux.com\/ux-of-fortnite\/\" target=\"_blank\">Le UX de Fortnite : commentez les sciences cognitives et le UX peuvent impacter la conception de jeux<\/a> . Montr\u00e9al Canada.<\/li><li>Jan 17 &#8211; <strong>Formateur en Masterclass<\/strong> , Implicit Biases and Games, Zurich University of the Arts (Suisse).<\/li><li>16 janvier &#8211; <strong>Conf\u00e9rencier<\/strong> , <a rel=\"noreferrer noopener\" href=\"http:\/\/Serious%20Games%20for%20Ethics%20Training%20in%20Medicine\" target=\"_blank\">Serious Games for Ethics Training in Medicine<\/a> , Zurich, Suisse au Collegium Helveticum\/Zurich University of the Arts (programme <a rel=\"noreferrer noopener\" href=\"https:\/\/collegium.ethz.ch\/wp-content\/uploads\/2019\/12\/200116_17_biomed_serious_games.pdf\" target=\"_blank\">ici<\/a> )<\/li><li>Jan 8 &#8211; <strong>Masterclass trainer<\/strong> , Game-based UX &amp; Cognitive science le <a rel=\"noreferrer noopener\" href=\"https:\/\/www.weezevent.com\/celia-hodent-lyon\" target=\"_blank\">8 janvier \u00e0 Lyon, France<\/a> (en fran\u00e7ais)<\/li><\/ul>\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n<h4 class=\"has-text-align-center wp-block-heading\" id=\"2019\"><span style=\"color: #5a3c69;\"><strong><em>2019<\/em><\/strong><\/span><\/h4>\n\n<hr class=\"wp-block-separator is-style-wide\"\/>\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n<ul class=\"wp-block-list\"><li><strong>Formateur<\/strong> en classe de ma\u00eetre, <a rel=\"noreferrer noopener\" aria-label=\" (opens in a new tab)\" href=\"https:\/\/www.eventbrite.com\/e\/unconscious-bias-inclusion-in-the-workplace-los-angeles-area-129-tickets-79928894475\" target=\"_blank\">Pr\u00e9jug\u00e9s inconscients et inclusion sur le lieu de travail<\/a> \u00e0 Culver City, Californie, le 9 d\u00e9cembre 2019.<\/li><li><strong>Intervenant<\/strong> , <a rel=\"noreferrer noopener\" aria-label=\"WIRED Festival Brasil (opens in a new tab)\" href=\"https:\/\/wiredfestival.globo.com\/Informacoes\/noticia\/2019\/10\/confira-programacao-do-wired-festival-brasil-2019.html\" target=\"_blank\">WIRED Festival Brasil<\/a> , 29 novembre \u00e0 Rio de Janeiro.<\/li><li><strong>Masterclass trainer<\/strong> , Game-based UX &amp; Cognitive science \u00e0 <a rel=\"noreferrer noopener\" aria-label=\"Helsinki, Finland, November 20th (opens in a new tab)\" href=\"https:\/\/www.eventbrite.com\/e\/game-based-ux-cognitive-science-masterclass-helsinki-november-20-tickets-68656360021\" target=\"_blank\">Helsinki, Finlande, le 20 novembre<\/a> .<\/li><li><strong>Conf\u00e9rencier<\/strong> , <a rel=\"noreferrer noopener\" aria-label=\"Press Start at Slush (opens in a new tab)\" href=\"https:\/\/www.slush.org\/press-start\/\" target=\"_blank\">Press Start<\/a> and <a rel=\"noreferrer noopener\" aria-label=\"Slush (opens in a new tab)\" href=\"https:\/\/www.slush.org\/events\/helsinki\/agenda-2019\/#\/agendaSpeakers=&amp;agendaFunctionalities=&amp;agendaIndustries=&amp;agendaLocation=&amp;agendaId=3vYmrykJBjfOZjiqxLB69z\" target=\"_blank\">Slush<\/a> , Helsinki, Finlande, semaine du 18 novembre.<\/li><li><strong>Masterclass trainer<\/strong> , Game-based UX &amp; Cognitive Science \u00e0 <a rel=\"noreferrer noopener\" aria-label=\"Berlin, Germany, October 15th (opens in a new tab)\" href=\"https:\/\/www.eventbrite.com\/e\/game-based-ux-cognitive-science-masterclass-berlin-october-15-tickets-69575124069\" target=\"_blank\">Berlin, Allemagne, le 15 octobre<\/a> .<\/li><li><strong>Masterclass trainer<\/strong> , <a rel=\"noreferrer noopener\" aria-label=\"Unconscious biases, Inclusion, and Ethics in the Game Industry (opens in a new tab)\" href=\"https:\/\/www.plaine-images.fr\/evenement\/gameuxsummit19\" target=\"_blank\">Unknown biases, Inclusion, and Ethics in the Game Industry<\/a> , Oct 4, Lille Area, France dans le cadre du Game UX Summit 19 (les participants doivent assister au sommet pour pouvoir obtenir un ticket de masterclass)<\/li><li><strong>Pr\u00e9sident<\/strong> , <a rel=\"noreferrer noopener\" aria-label=\"Game UX Summit '19 (opens in a new tab)\" href=\"http:\/\/gameuxsummit.com\" target=\"_blank\">Game UX Summit &rsquo;19<\/a> , 2-3-4 octobre, r\u00e9gion de Lille, France.<\/li><li><strong>Masterclass formateur,<\/strong> Game-based UX &amp; Cognitive science \u00e0 <a rel=\"noreferrer noopener\" href=\"https:\/\/www.eventbrite.com\/e\/game-based-ux-cognitive-science-masterclass-london-september-30-tickets-61919977319\" target=\"_blank\">Lille, France, 1er<\/a> octobre 2019<\/li><li><strong>Masterclass trainer,<\/strong> Game-based UX &amp; Cognitive science \u00e0 <a rel=\"noreferrer noopener\" aria-label=\" (opens in a new tab)\" href=\"https:\/\/www.eventbrite.com\/e\/game-based-ux-cognitive-science-masterclass-london-september-30-tickets-61919977319\" target=\"_blank\">Londres, Royaume-Uni le 30<\/a> septembre 2019<\/li><li><strong>Conf\u00e9rencier<\/strong> , Le <a rel=\"noreferrer noopener\" href=\"https:\/\/www.trojan-unicorn.com\/main-event\/knights\/celia-hodent\" target=\"_blank\">cheval de Troie \u00e9tait une licorne<\/a> (JEU), 23-28 septembre, Malte.<\/li><li><strong>Pan\u00e9liste<\/strong> , <a rel=\"noreferrer noopener\" aria-label=\"UXPA LA: UX of Play (opens in a new tab)\" href=\"https:\/\/www.eventbrite.com\/e\/ux-of-play-designing-entertainment-experiences-tickets-56134015351\" target=\"_blank\">UXPA LA\u00a0: UX of Play<\/a> , 17\u00a0juillet, Hollywood, Californie.<\/li><li><strong>Conf\u00e9rencier<\/strong> <a rel=\"noreferrer noopener\" aria-label=\"UX LA Meetup (opens in a new tab)\" href=\"https:\/\/www.meetup.com\/ia-55\/events\/262845993\/?rv=ea1_v2&amp;_xtd=gatlbWFpbF9jbGlja9oAJDRjMWNhOWFkLTM1MDItNGM3MC1iY2FkLTliMTY0MDBmYTU3Mw\" target=\"_blank\">UX LA Meetup<\/a> , 11 juillet, Los Angeles, Californie.<\/li><li><strong>Keynote Speaker<\/strong> , <a rel=\"noreferrer noopener\" href=\"http:\/\/gamecamp.fr\/\" target=\"_blank\">Game Camp<\/a> , 24-25 juin, Lille, France.<\/li><li><strong>Masterclass trainer<\/strong> , Game-based UX &amp; Cognitive science \u00e0 <a rel=\"noreferrer noopener\" href=\"https:\/\/www.eventbrite.com\/e\/game-based-ux-cognitive-science-masterclass-madrid-june-21-tickets-60985937581\" target=\"_blank\">Madrid, Espagne<\/a> le 21 juin 2019 (en anglais)<\/li><li><strong>Conf\u00e9rencier invit\u00e9<\/strong> , <a rel=\"noreferrer noopener\" href=\"https:\/\/experiencefighters.com\/en\/speakers\/\" target=\"_blank\">Experience Fighters<\/a> , 20 juin, Madrid, Espagne.<\/li><li><strong>Conf\u00e9rencier invit\u00e9<\/strong> , <a rel=\"noreferrer noopener\" href=\"http:\/\/festival.gamesforchange.org\/\" target=\"_blank\">Games for Change Festival<\/a> , 18 juin, New York, NY.<\/li><li><strong>Masterclass trainer<\/strong> , Game UX &amp; Cognitive science \u00e0 <a rel=\"noreferrer noopener\" href=\"https:\/\/www.eventbrite.com\/e\/game-based-ux-cognitive-science-masterclass-new-york-city-617-tickets-60985909497\" target=\"_blank\">New York City, NY<\/a> le 17 juin 2019<\/li><li><strong>Masterclass trainer<\/strong> , Game UX &amp; Cognitive science in <a rel=\"noreferrer noopener\" href=\"https:\/\/www.eventbrite.com\/e\/game-ux-cognitive-science-masterclass-los-angeles-area-614-tickets-61947513681\" target=\"_blank\">Culver City, CA<\/a> le 14 juin 2019<\/li><li><strong>Masterclass trainer<\/strong> , Game-based UX &amp; Cognitive science \u00e0 <a rel=\"noreferrer noopener\" href=\"https:\/\/www.eventbrite.com\/e\/game-based-ux-cognitive-science-masterclass-san-diego-67-tickets-60985442099\" target=\"_blank\">San Diego, CA<\/a> le vendredi 7 juin 2019<\/li><li><strong>Formateur<\/strong> en classe de ma\u00eetre, <a rel=\"noreferrer noopener\" href=\"https:\/\/www.eventbrite.com\/e\/unconscious-bias-inclusion-in-the-workplace-los-angeles-area-66-tickets-61839999102\" target=\"_blank\">Pr\u00e9jug\u00e9s inconscients et inclusion sur le lieu de travail<\/a> \u00e0 Culver City, Californie, le 6 juin 2019.<\/li><li><strong>Masterclass trainer<\/strong> , Game UX &amp; Cognitive science in <a rel=\"noreferrer noopener\" href=\"https:\/\/www.eventbrite.com\/e\/game-ux-cognitive-science-masterclass-los-angeles-area-523-tickets-60986016818\" target=\"_blank\">Culver City, CA<\/a> le 23 mai 2019 (sold out)<\/li><li><strong>Conf\u00e9rencier principal<\/strong> , <a rel=\"noreferrer noopener\" href=\"https:\/\/uxpabostonconference2019.sched.com\/\" target=\"_blank\">UXPA Boston<\/a> , 10 mai, Boston, MA.<\/li><li><strong>Invit\u00e9 podcast<\/strong> , Triangulation TWiT. <a rel=\"noreferrer noopener\" href=\"https:\/\/www.youtube.com\/watch?v=Z-a38dM5FcQ\" target=\"_blank\">Regardez ici<\/a> \/ <a rel=\"noreferrer noopener\" href=\"https:\/\/twit.tv\/shows\/triangulation\/episodes\/395\" target=\"_blank\">\u00e9coutez ici<\/a> .<\/li><li><strong>Conf\u00e9rencier<\/strong> , <a rel=\"noreferrer noopener\" href=\"https:\/\/vbevents.venturebeat.com\/GamesBeatSummit2019\" target=\"_blank\">GamesBeat Summit<\/a> , 24 avril, Los Angeles, Californie. Discussion avec Andrea Rene sur les biais inconscients, l&rsquo;exp\u00e9rience utilisateur et l&rsquo;inclusion. <a rel=\"noreferrer noopener\" href=\"https:\/\/www.youtube.com\/watch?v=7qAFdtSfYRQ\" target=\"_blank\">Regardez-le ici<\/a> .<\/li><li><strong>Intervenant<\/strong> , <a rel=\"noreferrer noopener\" href=\"https:\/\/devoxx.fr\/\" target=\"_blank\">Devoxx France<\/a> , 19 avril, Paris, France.<\/li><li><strong>Conf\u00e9rencier<\/strong> , <a rel=\"noreferrer noopener\" href=\"http:\/\/rebootdevelopblue.com\/speakers\/\" target=\"_blank\">Reboot Develop Blue<\/a> , 11-13 avril, Dubrovnik, Croatie.<\/li><li><strong>Conf\u00e9rencier<\/strong> , <a rel=\"noreferrer noopener\" href=\"https:\/\/schedule.gdconf.com\/session\/ethics-in-the-game-industry\/860911\" target=\"_blank\">GDC<\/a> , \u00ab\u00a0Ethics in the Game Industry\u00a0\u00bb, 20 mars 9h00, San Francisco CA.<\/li><li><strong>Pan\u00e9liste<\/strong> , <a rel=\"noreferrer noopener\" href=\"https:\/\/schedule.gdconf.com\/session\/ethics-in-artificial-intelligence\/865613\" target=\"_blank\">GDC<\/a> , \u00ab\u00a0Ethics in Artificial Intelligence\u00a0\u00bb, 19 mars (AI Summit), SF.<\/li><li><strong>Conf\u00e9rencier<\/strong> , GDC UX Summit, <a rel=\"noreferrer noopener\" href=\"https:\/\/schedule.gdconf.com\/session\/developing-a-ux-mindset-on-fortnite\/866367\" target=\"_blank\">Developing a UX Mindset on <em>Fortnite<\/em><\/a> , 18 mars 16h40 West Hall 2001.<\/li><li><strong>Conseiller<\/strong> , <a rel=\"noreferrer noopener\" href=\"https:\/\/www.gdconf.com\/summit\/game-ux\" target=\"_blank\">GDC UX Summit<\/a> , mars 2019, San Francisco CA.<\/li><li><strong>Intervenant<\/strong> , <a rel=\"noreferrer noopener\" href=\"https:\/\/schedule.sxsw.com\/2019\/events\/PP88688\" target=\"_blank\"><strong>SXSW<\/strong><\/a> , \u00ab\u00a0UX and Cognitive Science in Game Design\u00a0\u00bb, 15 mars 2019, Austin TX. Cette conf\u00e9rence est soutenue par les services culturels de l&rsquo;Ambassade de France aux Etats-Unis <img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"25\" class=\"wp-image-1422\" style=\"width: 150px;\" src=\"https:\/\/celiahodent.com\/wp-content\/uploads\/2019\/03\/logo-RGB.jpg\" alt=\"\" srcset=\"https:\/\/celiahodent.com\/wp-content\/uploads\/2019\/03\/logo-RGB.jpg 1748w, https:\/\/celiahodent.com\/wp-content\/uploads\/2019\/03\/logo-RGB-200x34.jpg 200w, https:\/\/celiahodent.com\/wp-content\/uploads\/2019\/03\/logo-RGB-600x101.jpg 600w, https:\/\/celiahodent.com\/wp-content\/uploads\/2019\/03\/logo-RGB-768x129.jpg 768w, https:\/\/celiahodent.com\/wp-content\/uploads\/2019\/03\/logo-RGB-1200x201.jpg 1200w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\" \/><\/li><li><strong>Pan\u00e9liste<\/strong> , Viacom Spark, \u00ab <a rel=\"noreferrer noopener\" href=\"https:\/\/viacom.swoogo.com\/spark\/238745?accountUrl=viacom&amp;page=4&amp;per-page=24\" target=\"_blank\">Alors vous pensez que vous voulez cr\u00e9er un jeu<\/a> \u00bb, 21 f\u00e9vrier, Nickelodeon Burbank Studio, CA.<\/li><li><strong>Intervenant<\/strong> , <a rel=\"noreferrer noopener\" href=\"https:\/\/www.dicesummit.org\/news\/dice19_new_workshop_and_roundtable_leaders_.asp\" target=\"_blank\">DICE<\/a> , \u00ab\u00a0Unknown Biases &amp; Inclusivity Workshop\u00a0\u00bb, 13 f\u00e9vrier 2019, Las Vegas NV.<\/li><li><strong>Conf\u00e9rencier<\/strong> , IxDA Interaction 19, \u00a0\u00bb <a rel=\"noreferrer noopener\" href=\"https:\/\/interaction19.ixda.org\/program\/talk-the-ux-of-fortnite-celia-hodent\/\" target=\"_blank\">The UX of Fortnite<\/a> \u00ab\u00a0, 6 f\u00e9vrier 2019, Seattle WA.<\/li><li><strong>Formateur en Masterclass<\/strong> , \u00a0\u00bb <a rel=\"noreferrer noopener\" href=\"https:\/\/www.weezevent.com\/master-class-celia-hodent-montpellier-01-19\" target=\"_blank\">Game UX et sciences cognitives<\/a> \u00a0\u00bb \u00e0 Montpellier, France, le 25 janvier (en fran\u00e7ais).<\/li><li><strong>Conf\u00e9rencier invit\u00e9<\/strong> , Universit\u00e9 Paul Val\u00e9ry, 24 janvier, Montpellier, France.<\/li><li><strong>Masterclass trainer<\/strong> , \u00a0\u00bb <a rel=\"noreferrer noopener\" href=\"https:\/\/www.eventbrite.com\/e\/game-ux-cognitive-science-masterclass-londonuk-jan23-tickets-54214685584\" target=\"_blank\">Game UX and cognitive science<\/a> \u00ab\u00a0, 23 janvier, Londres, UK (sold out)<\/li><li><strong>Conf\u00e9rencier<\/strong> , <a rel=\"noreferrer noopener\" href=\"https:\/\/www.pgconnects.com\/london\/sessions\/workshop-how-neuroscience-and-ux-can-impact-game-design\/\" target=\"_blank\">Pocket Gamer Connects<\/a> , 21 janvier, Londres, Royaume-Uni.<\/li><li><strong>Meetup<\/strong> , CNIL, <a rel=\"noreferrer noopener\" href=\"https:\/\/www.eventbrite.fr\/e\/billets-la-forme-des-choix-donnees-personnelles-design-et-frictions-desirables-54281071145\" target=\"_blank\">17 janvier<\/a> , Paris Gobelins<\/li><li><strong>Meetup<\/strong> , Women In Games France, <a rel=\"noreferrer noopener\" href=\"https:\/\/www.eventbrite.fr\/e\/billets-rencontre-avec-celia-hodent-ux-designer-et-wig-france-54444532061\" target=\"_blank\">16 janvier<\/a> , Paris.<\/li><li><strong>Meetup &amp; Speaker<\/strong> , Ecole du PO, <a rel=\"noopener noreferrer\" href=\"https:\/\/www.meetup.com\/fr-FR\/School_of_PO\/events\/257860714\/\" target=\"_blank\">15 janvier<\/a> , Paris.<\/li><\/ul>\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n<h4 class=\"has-text-align-center wp-block-heading\" id=\"2018\"><span style=\"color: #5a3c69;\"><em><strong>2018<\/strong><\/em><\/span><\/h4>\n\n<hr class=\"wp-block-separator is-style-wide\"\/>\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n<ul class=\"wp-block-list\"><li><strong>Formateur en Masterclass<\/strong> , \u00ab\u00a0Game-Based UX and cognitive science\u00a0\u00bb \u00e0 <a rel=\"noopener noreferrer\" href=\"https:\/\/www.eventbrite.com\/e\/game-based-ux-and-cognitive-science-masterclass-tickets-52999167938\" target=\"_blank\">Sydney, Australie le 12 d\u00e9cembre<\/a> .<\/li><li><strong>Conf\u00e9rencier invit\u00e9,<\/strong> Santa Monica College, 13 novembre, Santa Monica CA.<\/li><li><strong>Conf\u00e9rencier invit\u00e9,<\/strong> Bradley University, 9 novembre, Peoria IL.<\/li><li><strong>Formateur Masterclass<\/strong> , \u00ab\u00a0Game UX and cognitive science\u00a0\u00bb \u00e0 <a rel=\"noopener noreferrer\" href=\"https:\/\/www.eventbrite.com\/e\/game-ux-cognitive-science-masterclass-san-diego-112-tickets-46424499929\" target=\"_blank\">San Diego, CA, 2 novembre<\/a> .<\/li><li><strong>Conf\u00e9rencier<\/strong> , <a rel=\"noopener noreferrer\" href=\"https:\/\/www.meetup.com\/UXSpeakeasy\/events\/254109907\/\" target=\"_blank\">San Diego Meetup,<\/a> 1er novembre, San Diego CA.<\/li><li><strong>Intervenant<\/strong> , <a rel=\"noopener noreferrer\" href=\"http:\/\/col30.co\/638\/w3-channel.html\" target=\"_blank\">Colombia 4.0<\/a> , 23-26 octobre, Bogot\u00e1, Colombie<\/li><li><strong>Intervenant<\/strong> , <a rel=\"noopener noreferrer\" href=\"http:\/\/devhr.mx\/\" target=\"_blank\">DEVHR<\/a> , 22 octobre, Mexico<\/li><li><strong>Conf\u00e9rencier,<\/strong> <a rel=\"noopener noreferrer\" href=\"https:\/\/conf4c.com\/en\/schedule\/\" target=\"_blank\">4C : Prague<\/a> , 5 octobre (Prague, R\u00e9publique tch\u00e8que)<\/li><li><strong>Pr\u00e9sident,<\/strong> <a rel=\"noopener noreferrer\" href=\"https:\/\/www.ea.com\/game-ux-summit-2018\" target=\"_blank\">Game UX Summit &rsquo;18<\/a> , organis\u00e9 par EA <strong>Vancouver<\/strong> . 26-28 septembre (Vancouver, Canada)<\/li><li><strong>Invit\u00e9<\/strong> , <a rel=\"noopener noreferrer\" href=\"https:\/\/events.cri-paris.org\/e\/316\/celia-hodent-master-class\" target=\"_blank\">CRI Universit\u00e9 Ren\u00e9-Descartes<\/a> , 20 septembre (Paris, France)<\/li><li><strong>Invit\u00e9e<\/strong> , <a rel=\"noopener noreferrer\" href=\"https:\/\/limportante.fr\/view\/10890\" target=\"_blank\">Prix Femmes du Digital Ouest<\/a> , talk d&rsquo;ouverture, Nantes (France), 19 septembre<\/li><li><strong>Formateur Masterclass<\/strong> , \u00ab\u00a0Game UX et sciences cognitives\u00a0\u00bb \u00e0 <a rel=\"noopener noreferrer\" href=\"https:\/\/www.weezevent.com\/master-class-celia-hodent-bordeaux-paris-lille\" target=\"_blank\"><strong>Bordeaux, France<\/strong> , le 17 septembre<\/a> (en fran\u00e7ais)<\/li><li><strong>Formateur Masterclass<\/strong> , \u00ab\u00a0Game UX et sciences cognitives\u00a0\u00bb \u00e0 <a rel=\"noopener noreferrer\" href=\"https:\/\/www.weezevent.com\/master-class-celia-hodent-bordeaux-paris-lille\" target=\"_blank\"><strong>Lille, France<\/strong> , le 14 septembre<\/a> (en fran\u00e7ais)<\/li><li><strong>Intervenant<\/strong> , <a rel=\"noopener noreferrer\" href=\"https:\/\/socialmediaclub.fr\/events\/games-ux-et-neurosciences-quels-enseignements-pour-le-design-dinteraction-et-lexperience-utilisateur\/\" target=\"_blank\">Social Media Club<\/a> , Adobe, Paris, 12 septembre<\/li><li><strong>Intervenant,<\/strong> <a rel=\"noopener noreferrer\" href=\"https:\/\/www.diceeurope.org\/\" target=\"_blank\">DICE Cannes<\/a> , 10 septembre (Cannes, France)<\/li><li><strong>Vid\u00e9o<\/strong> , <a rel=\"noreferrer noopener\" href=\"https:\/\/arstechnica.com\/gaming\/2018\/09\/video-ux-expert-helps-explain-why-fortnite-is-such-a-success\/\" target=\"_blank\">10 choses que vous n&rsquo;auriez peut-\u00eatre pas remarqu\u00e9es \u00e0 Fortnite<\/a> , Ars Technica<\/li><li><strong>Formateur en Masterclass<\/strong> , \u00ab\u00a0Game UX and cognitive science\u00a0\u00bb \u00e0 <a rel=\"noreferrer noopener\" href=\"https:\/\/www.eventbrite.com.au\/e\/game-ux-cognitive-science-masterclass-tickets-48638399763\" target=\"_blank\"><strong>Melbourne, Australie<\/strong> , le 4 septembre<\/a><\/li><li><strong>Formateur Masterclass<\/strong> , \u00ab\u00a0Game UX and cognitive science\u00a0\u00bb \u00e0 <a rel=\"noreferrer noopener\" href=\"https:\/\/events.griffith.edu.au\/d\/kgqb5h\/\" target=\"_blank\"><strong>Brisbane, Australie<\/strong> , le 19 ao\u00fbt<\/a><\/li><li><strong>Formateur Masterclass<\/strong> , \u00ab\u00a0Game UX and cognitive science\u00a0\u00bb \u00e0 <a rel=\"noreferrer noopener\" href=\"https:\/\/www.eventbrite.com\/e\/game-ux-cognitive-science-masterclass-vancouver-810-tickets-46422401653\" target=\"_blank\"><strong>Vancouver, Canada<\/strong> , 10 ao\u00fbt<\/a><\/li><li><strong>Conf\u00e9rencier &amp; formateur Masterclass,<\/strong> <a rel=\"noreferrer noopener\" href=\"http:\/\/www.tehrangamecon.com\/en\" target=\"_blank\">Tehran Game Convention<\/a> , 5 juillet (T\u00e9h\u00e9ran, Iran)<\/li><li><strong>Invit\u00e9 du podcast<\/strong> , <a rel=\"noreferrer noopener\" href=\"https:\/\/www.psychologyofgames.com\/2018\/07\/podcast-37-cognitive-psychology-and-user-experience\/\" target=\"_blank\">The Psychology of Video Games<\/a> , animateur : Jamie Madigan<\/li><li><strong>Conf\u00e9rencier &amp; formateur Masterclass<\/strong> , <a rel=\"noreferrer noopener\" href=\"http:\/\/cgexpo.ca\/\" target=\"_blank\">CGX Ottawa<\/a> , 23 juin (Ottawa, Canada)<\/li><li><strong>Pr\u00e9sente<\/strong> au <a rel=\"noreferrer noopener\" href=\"https:\/\/www.palmaresdesfemmesinfluentes.com\/vote\" target=\"_blank\">Palmar\u00e8s 2018 des Femmes Influentes<\/a> (s\u00e9lection 2018 de 50 femmes influentes)<\/li><li><strong>En vedette<\/strong> dans <a rel=\"noreferrer noopener\" href=\"https:\/\/www.lemonde.fr\/pixels\/article\/2018\/05\/10\/celia-hodent-la-francaise-derriere-le-succes-du-jeu-video-fortnite_5297079_4408996.html\" target=\"_blank\"><em><strong>Le Monde &#8211; Pixel<\/strong><\/em> &#8211; Celia Hodent, la psychologue fran\u00e7aise derri\u00e8re le succ\u00e8s du jeu vid\u00e9o Fortnite<\/a> (mai 2018). Traduction anglaise <a rel=\"noreferrer noopener\" href=\"https:\/\/translate.google.com\/translate?hl=en&amp;sl=fr&amp;u=https:\/\/www.lemonde.fr\/pixels\/article\/2018\/05\/10\/celia-hodent-la-francaise-derriere-le-succes-du-jeu-video-fortnite_5297079_4408996.html&amp;prev=search\" target=\"_blank\">ici<\/a> .<\/li><li><strong>Pr\u00e9sent\u00e9<\/strong> dans <a rel=\"noreferrer noopener\" href=\"https:\/\/www.newsweek.com\/fortnite-ux-lead-science-talent-luck-battle-royale-success-ui-953388\" target=\"_blank\"><em><strong>Newsweek<\/strong><\/em> &#8211; Le responsable de Fortnite UX r\u00e9v\u00e8le comment la science, le talent et la chance ont fait le succ\u00e8s de Battle Royale<\/a> (juin 2018)<\/li><li><strong>Pr\u00e9sent\u00e9<\/strong> dans <strong><a rel=\"noreferrer noopener\" href=\"https:\/\/www.theguardian.com\/games\/2018\/feb\/01\/video-game-sceptic-fan-joy-play\" target=\"_blank\"><em>The Guardian &#8211;<\/em><\/a><\/strong> <a rel=\"noreferrer noopener\" href=\"https:\/\/www.theguardian.com\/games\/2018\/feb\/01\/video-game-sceptic-fan-joy-play\" target=\"_blank\"><em>J&rsquo;\u00e9tais un sceptique du jeu vid\u00e9o mais maintenant je suis fan<\/em><\/a> , par Jessica Furseth (janvier 2018)<\/li><li><strong>Pr\u00e9sent\u00e9<\/strong> dans CRC Press <a rel=\"noreferrer noopener\" href=\"http:\/\/www.odbms.org\/2018\/01\/author-qa-session-celia-hodent\/\" target=\"_blank\">Author Q&amp;A Session: Celia Hodent<\/a> en janvier 2018 sur ODBMS (un chapitre gratuit de mon livre peut \u00eatre t\u00e9l\u00e9charg\u00e9)<\/li><li><strong>Mentor<\/strong> pour le <a rel=\"noreferrer noopener\" href=\"http:\/\/advanced-hindsight.com\/startup-lab\/mentors\/celia-hodent\/\" target=\"_blank\">Center for Advanced Hindsight<\/a> de Dan Ariely (depuis 2016)<\/li><li><strong>Conf\u00e9rencier<\/strong> , <a rel=\"noreferrer noopener\" href=\"https:\/\/event.switchpointideas.com\/speakers\" target=\"_blank\">Switchpoint Ideas<\/a> , les 26 et 27 avril pr\u00e8s de Chapel Hill, Caroline du Nord.<\/li><li><strong>Pr\u00e9sident<\/strong> , <a rel=\"noreferrer noopener\" href=\"http:\/\/gameuxsummiteurope.com\" target=\"_blank\">Game UX Summit Europe 18<\/a> , 4 avril en France<\/li><li><strong>Formateur masterclass<\/strong> \u00ab\u00a0Game UX et sciences cognitives\u00a0\u00bb &#8211; sessions en France (en fran\u00e7ais) \u00e0 <a rel=\"noreferrer noopener\" href=\"https:\/\/www.weezevent.com\/master-class-celia-hodent-ux\" target=\"_blank\">Paris et Lyon fin mars 2018<\/a><\/li><li><strong>Conseiller<\/strong> , <a rel=\"noreferrer noopener\" href=\"http:\/\/www.gdconf.com\/conference\/ux.html\" target=\"_blank\">GDC UX Summit<\/a> , 19 mars \u00e0 San Francisco<\/li><li><strong>Masterclass trainer<\/strong> \u00ab\u00a0Game UX and cognitive science\u00a0\u00bb session \u00e0 <a rel=\"noreferrer noopener\" href=\"https:\/\/www.eventbrite.com\/e\/game-ux-cognitive-science-masterclass-san-francisco-315-tickets-43564157568\" target=\"_blank\">San Francisco le 15 mars<\/a> <\/li><li><strong>Conf\u00e9rencier \/ Invit\u00e9 sp\u00e9cial<\/strong> <a rel=\"noreferrer noopener\" href=\"https:\/\/en.unesco.org\/sites\/default\/files\/netexplo2018_programme_en.pdf\" target=\"_blank\">Netexplo Innovation Forum<\/a> \u00e0 <strong>l&rsquo;UNESCO<\/strong> le 13 f\u00e9vrier 2018 \u00e0 Paris, France. <a rel=\"noreferrer noopener\" href=\"https:\/\/www.youtube.com\/watch?v=pp6xLEBvsk4\" target=\"_blank\">Voir la vid\u00e9o<\/a><\/li><li><strong>Formateur Masterclass<\/strong> \u00ab\u00a0Game UX and cognitive science\u00a0\u00bb &#8211; <a rel=\"noreferrer noopener\" href=\"http:\/\/paris.by-night.fr\/soiree\/ux-for-game-development-masterclass--541148.html\" target=\"_blank\">Digital District \u00e0 Beyrouth<\/a> , Liban, le 10 f\u00e9vrier 2018<\/li><li><strong>Invit\u00e9 \/ conf\u00e9rencier Meetup<\/strong> &#8211; <a rel=\"noreferrer noopener\" href=\"https:\/\/www.meetup.com\/UE4Lebanon\/events\/247307359\/\" target=\"_blank\">UX Applied to Game Development avec Celia Hodent<\/a> , 9 f\u00e9vrier 2018 \u00e0 Beyrouth (Liban)<\/li><li><strong>Intervenant<\/strong> \u00e0 <a rel=\"noreferrer noopener\" href=\"http:\/\/subotron.com\/veranstaltung\/fake\/\" target=\"_blank\">la SUBOTRON Academy<\/a> (25 janvier 2018, Vienne, Autriche) <em>Fake News and Video Games<\/em><\/li><li><strong>Intervenant<\/strong> \u00e0 <a rel=\"noreferrer noopener\" href=\"https:\/\/www.eventbrite.com\/e\/butterfly-effect-how-neuroscience-and-ux-can-impact-design-tickets-41865177874#\" target=\"_blank\">Butterfly Effect<\/a> School \u00e0 Bratislava, Slovaquie (24 janvier 2018)<\/li><li><strong>Intervenant<\/strong> \u00e0 <a rel=\"noreferrer noopener\" href=\"https:\/\/www.eventbrite.com\/e\/how-neuroscience-and-ux-can-impact-design-tickets-41423540926#\" target=\"_blank\">la Pixel Federation<\/a> le 23 janvier 2018 \u00e0 Bratislava, Slovaquie.<\/li><li><strong>Intervenant<\/strong> \u00e0 l&rsquo;ISART Digital School \u00e0 Paris (France) le 18 janvier 2018<\/li><\/ul>\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n<h4 class=\"has-text-align-center wp-block-heading\" id=\"2017\"><span style=\"color: #5a3c69;\"><strong><em>2017<\/em><\/strong><\/span><\/h4>\n\n<hr class=\"wp-block-separator is-style-wide\"\/>\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n<ul class=\"wp-block-list\"><li><strong>Pr\u00e9sent\u00e9<\/strong> dans le post invit\u00e9 de <em>VentureBeat<\/em> (septembre 2017). <a rel=\"noopener noreferrer\" href=\"https:\/\/venturebeat.com\/2017\/09\/15\/the-gamers-brain-excerpt-good-ux-is-key-to-crafting-fun\/\" target=\"_blank\"><em>L&rsquo;extrait de Gamer&rsquo;s Brain\u00a0: une bonne UX est la cl\u00e9 du plaisir de cr\u00e9er<\/em><\/a><\/li><li><strong>Pr\u00e9sent\u00e9<\/strong> dans <em>O21 Le monde<\/em> &#8211; <a rel=\"noopener noreferrer\" href=\"http:\/\/www.lemonde.fr\/o21\/article\/2017\/11\/14\/se-realiser-une-conference-d-o21-a-nancy-pour-s-orienter-vers-des-metiers-qui-ont-du-sens_5214586_5014018.html\" target=\"_blank\">Conf\u00e9rence \u00ab\u00a0Se r\u00e9aliser\u00a0\u00bb<\/a> (novembre 2017 \u00e0 Nancy, France)<\/li><li><strong>Pr\u00e9sent\u00e9<\/strong> dans <a rel=\"noopener noreferrer\" href=\"https:\/\/youtu.be\/JVSHr3bBqG4\" target=\"_blank\">Compl\u00e9ment d&rsquo;enqu\u00eate<\/a> (Les pirates de l&rsquo;attention), documentaire sur France 2, 23 novembre 2017<\/li><li><strong>Pr\u00e9sent\u00e9<\/strong> dans <em>Creative Bloq<\/em> <a rel=\"noopener noreferrer\" href=\"https:\/\/www.creativebloq.com\/features\/how-neuroscience-and-ux-impacts-video-game-design\" target=\"_blank\">How UX and neuroscience impact video game design<\/a> , par Matt Suckley (septembre 2017)<\/li><li><strong>Pr\u00e9sent\u00e9<\/strong> dans <em>Polygon \u00c0<\/em> <a rel=\"noopener noreferrer\" href=\"https:\/\/www.polygon.com\/features\/2017\/11\/14\/16533054\/the-game-industry-five-years-2022\" target=\"_blank\">quoi ressemblera l&rsquo;industrie du jeu vid\u00e9o dans cinq ans ?<\/a> , de Patrick Stafford<\/li><li><strong>Pr\u00e9sent\u00e9<\/strong> dans <em>Pocket Gamer<\/em> <a rel=\"noopener noreferrer\" href=\"http:\/\/www.pocketgamer.biz\/interview\/66441\/the-rise-of-ux-and-cognitive-science\/\" target=\"_blank\">Comment l&rsquo;essor de l&rsquo;exp\u00e9rience utilisateur a amen\u00e9 les sciences cognitives au d\u00e9veloppement de jeux grand public<\/a> , par Matt Suckley (ao\u00fbt 2017).<\/li><li><strong>Pr\u00e9sent\u00e9<\/strong> dans <em>Gameblog<\/em> <a rel=\"noopener noreferrer\" href=\"http:\/\/www.gameblog.fr\/chronique_1097_les-cahiers-du-canada-de-la-difficulte-de-la-difficulte\" target=\"_blank\">De la de la difficult\u00e9<\/a> , par Gr\u00e9gory Szriftgiser (ao\u00fbt 2017)<\/li><li><strong>Pr\u00e9sent\u00e9<\/strong> dans le podcast <a rel=\"noopener noreferrer\" href=\"https:\/\/www.gamekult.com\/emission\/celia-hodent-chercheuse-cognitive-3050798359.html\" target=\"_blank\">In Dev With Celia Hodent<\/a> de <em>Gamekult<\/em> (septembre 2017, en fran\u00e7ais)<\/li><li><strong>Pr\u00e9sent\u00e9<\/strong> dans <em>Rock, Paper, Shotgun<\/em> <a rel=\"noopener noreferrer\" href=\"https:\/\/www.rockpapershotgun.com\/2017\/06\/16\/how-usability-testing-makes-games-better\/#more-453821\" target=\"_blank\">Don&rsquo;t hate on tutorials<\/a> , par Alex Wiltshire (juin 2017)<\/li><li><strong>Pr\u00e9sent\u00e9<\/strong> dans <a rel=\"noopener noreferrer\" href=\"http:\/\/robinkwong.com\/three-conversations\/\" target=\"_blank\">Three conversations: UX, transitions, and theatre<\/a> , par Robin Kwong (mai 2017)<\/li><li><strong>Pr\u00e9sent\u00e9<\/strong> dans <em>IGN<\/em> (f\u00e9vrier 2017). <a rel=\"noopener noreferrer\" href=\"http:\/\/www.ign.com\/articles\/2017\/02\/10\/unsung-heroes-of-the-games-industry-ux-specialists\" target=\"_blank\">H\u00e9ros m\u00e9connus de l&rsquo;industrie du jeu\u00a0: sp\u00e9cialistes UX<\/a> par Dan Staines<\/li><li><strong>Conf\u00e9rencier<\/strong> au <a rel=\"noreferrer noopener\" href=\"http:\/\/geconf.com\/\" target=\"_blank\">GEC<\/a> (17 d\u00e9cembre, Islamabad, Pakistan &#8212; donnant la conf\u00e9rence \u00e0 distance)<\/li><li><strong>Formateur Masterclass<\/strong> au <a rel=\"noreferrer noopener\" href=\"http:\/\/www.migs17.com\/en\/events\/ux-and-cognitive-science-applied-to-game-development\/\" target=\"_blank\">MIGS<\/a> (11 et 12 d\u00e9cembre, Montr\u00e9al, Canada)<\/li><li><strong>Intervenant<\/strong> \u00e0 <a rel=\"noreferrer noopener\" href=\"https:\/\/thecamp.fr\/event\/virtual-mixed-augmented-realities-impact\" target=\"_blank\">The Camp<\/a> (16-17 novembre, Aix-en-Provence, France)<\/li><li><strong>Conf\u00e9rencier<\/strong> \u00e0 <a rel=\"noreferrer noopener\" href=\"http:\/\/eu.mrmw.net\/\" target=\"_blank\">MRMW Europe<\/a> (9 novembre, Berlin, Allemagne)<\/li><li><strong>Intervenant<\/strong> \u00e0 <a rel=\"noreferrer noopener\" href=\"http:\/\/clashofrealities.com\/2017\/\" target=\"_blank\">Clash of Realities<\/a> (7-8 novembre 2017, Cologne, Allemagne).<\/li><li><strong>Formateur Masterclass<\/strong> \u00e0 <a rel=\"noreferrer noopener\" href=\"https:\/\/www.game-connection.com\/masterclasses\/\" target=\"_blank\">Game Connection Europe<\/a> (3 novembre, Paris, France)<\/li><li><strong>Pr\u00e9sident<\/strong> , <a rel=\"noreferrer noopener\" href=\"http:\/\/toronto.ubisoft.com\/gameuxsummit\/\" target=\"_blank\">Game UX Summit 17<\/a> organis\u00e9 par Ubisoft Toronto (4-6 octobre 2017, Toronto).<\/li><li><strong>Conf\u00e9rencier<\/strong> \u00e0 <a rel=\"noreferrer noopener\" href=\"https:\/\/versusmedia.mx\/la-primer-invitada-al-devhr7-celia-hodent\/\" target=\"_blank\">DEVHR<\/a> (septembre 2017, Mexico, Mexique &#8212; annul\u00e9 \u00e0 cause du tremblement de terre).<\/li><li><strong>Conf\u00e9rencier<\/strong> au <strong>Game for Change Festival<\/strong> (ao\u00fbt 2017, New York City, NY). <em><a rel=\"noreferrer noopener\" href=\"https:\/\/g4c17.sched.com\/event\/BDDF\/what-do-fake-news-and-video-games-have-in-common-exploration-of-some-human-mind-limitations-and-their-impact-on-our-behavior-and-our-society\" target=\"_blank\">Quel est le point commun entre les fake news et les jeux vid\u00e9o ? Exploration de certaines limites de l&rsquo;esprit humain et de leur impact sur notre comportement et notre soci\u00e9t\u00e9<\/a><\/em><\/li><li><strong>Intervenant<\/strong> au FMX (4 mai 2017, Stuttgart, Allemagne). <a rel=\"noreferrer noopener\" href=\"http:\/\/www.fmx.de\/program2017\/event\/10123\" target=\"_blank\"><em>Impact des Neurosciences et de l&rsquo;UX sur le Game Design<\/em><\/a> .<\/li><li><strong>Conf\u00e9rencier<\/strong> \u00e0 GDC (2 mars 2017, San Francisco, CA). <a rel=\"noreferrer noopener\" href=\"http:\/\/schedule.gdconf.com\/session\/the-gamers-brain-part-3-the-ux-of-engagement-and-immersion-or-retention\" target=\"_blank\"><em>The Gamer&rsquo;s Brain, partie 3\u00a0: L&rsquo;exp\u00e9rience utilisateur de l&rsquo;engagement et de l&rsquo;immersion (ou r\u00e9tention)<\/em><\/a><\/li><li><strong>Conseiller<\/strong> , GDC17 <a rel=\"noreferrer noopener\" href=\"http:\/\/www.gdconf.com\/conference\/ux.html\" target=\"_blank\">UX Summit<\/a> , f\u00e9vrier 2017, San Francisco, CA<\/li><li><strong>Marraine<\/strong> (Marraine, ou Mentor) \u00e0 <a rel=\"noreferrer noopener\" href=\"http:\/\/www.cnam-enjmin.fr\/en\/cnam-enjmin\/presentation\" target=\"_blank\">l&rsquo;ENJMIN<\/a> (Angoul\u00eame, France) pour l&rsquo;ann\u00e9e 2016-2017<\/li><li><strong>Mentor<\/strong> chez <a rel=\"noreferrer noopener\" href=\"https:\/\/glitch.mn\/project\/open-call-for-guild-leaders\/\" target=\"_blank\">GLITCH<\/a> (Guild Leader en 2017)<\/li><\/ul>\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n<h4 class=\"has-text-align-center wp-block-heading\" id=\"2016\"><span style=\"color: #5a3c69;\"><strong><em>2016<\/em><\/strong><\/span><em> <\/em><\/h4>\n\n<hr class=\"wp-block-separator is-style-wide\"\/>\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n<ul class=\"wp-block-list\"><li><strong>H\u00f4te,<\/strong> conservateur et formateur de masterclass pour le <a rel=\"noopener noreferrer\" href=\"https:\/\/www.epicgames.com\/game-ux-summit\" target=\"_blank\">Game UX Summit<\/a> (mai 2016, Durham, NC).<\/li><li><strong>Chapitre de livre<\/strong> dans l&rsquo; <a rel=\"noopener noreferrer\" href=\"https:\/\/link.springer.com\/referenceworkentry\/10.1007\/978-3-319-08234-9_53-1\" target=\"_blank\"><em>Encyclopedia of Computer Graphics and Games<\/em><\/a> (Springer, 2016): <span dir=\"ltr\">Cognitive Psychology Applied to User Experience in Video Games, que vous pouvez <a href=\"https:\/\/celiahodent.com\/fr\/psychologie-cognitive-appliquee-a-lexperience-utilisateur-dans-les-jeux-video\/\">lire ici<\/a><\/span><\/li><li><strong>Article<\/strong> : <a rel=\"noopener noreferrer\" href=\"http:\/\/www.gamasutra.com\/blogs\/CeliaHodent\/20160801\/278244\/The_Elusive_Power_of_Video_Games_for_Education.php\" target=\"_blank\">Le pouvoir insaisissable des jeux vid\u00e9o pour l&rsquo;\u00e9ducation<\/a> . <em>Gamasutra<\/em> , 1er ao\u00fbt 2016.<\/li><li><strong>Entrevue<\/strong> avec <a rel=\"noopener noreferrer\" href=\"http:\/\/classcraft.com\/blog\/features\/g4c-features\/g4c-2016-celia-hodent-video\/\" target=\"_blank\">Classcraft<\/a> au Festival Games for Change 2016 (vid\u00e9o).<\/li><li><strong>Pr\u00e9sent\u00e9<\/strong> dans <em>Polygon<\/em> (janvier 2016). <a rel=\"noopener noreferrer\" href=\"http:\/\/www.polygon.com\/features\/2016\/1\/18\/9882430\/brain-wave-the-phds-changing-games\" target=\"_blank\"><em>Brain Wave : Les docteurs changent les r\u00e8gles du jeu<\/em><\/a> , par Patrick Stafford<\/li><li><strong>Pr\u00e9sent\u00e9<\/strong> dans un article de Rosenfeld par Laura Klein (juillet 2016) <a rel=\"noopener noreferrer\" href=\"http:\/\/rosenfeldmedia.com\/announcements\/whose-job-is-user-research-an-interview-with-celia-hodent\/\" target=\"_blank\"><em>\u00c0 qui appartient la recherche utilisateur\u00a0? Entretien avec C\u00e9lia Hodent<\/em><\/a><\/li><li><strong>Conf\u00e9rencier<\/strong> \u00e0 <a rel=\"noreferrer noopener\" href=\"http:\/\/gamecenter.nyu.edu\/events\/practice\/practice-2016\/\" target=\"_blank\">Practice 2016<\/a> (novembre 2016, NYU Game Center, NY)<\/li><li><strong>Conf\u00e9rencier<\/strong> au <a rel=\"noreferrer noopener\" href=\"http:\/\/hopscotchdesignfest.com\/\" target=\"_blank\">Hopscotch Design Festival<\/a> (septembre 2016, Raleigh, Caroline du Nord)<\/li><li><strong>Conf\u00e9rencier<\/strong> au <strong>Game for Change Festival<\/strong> (juin 2016, New York City, NY). <a rel=\"noreferrer noopener\" href=\"http:\/\/g4c.sched.org\/speaker\/celia.hodent\" target=\"_blank\"><em>UX dans les jeux \u00e9ducatifs<\/em><\/a><\/li><li><strong>Conf\u00e9rencier<\/strong> \u00e0 <strong>Nordic Game<\/strong> (mai 2016, Malm\u00f6, Su\u00e8de). <a rel=\"noreferrer noopener\" href=\"http:\/\/nordicgame.com\/first-ng16-speakers-revealed-epic-duo-to-visit-malmo-in-may\/\" target=\"_blank\"><em>Comment les neurosciences et l&rsquo;exp\u00e9rience utilisateur peuvent avoir un impact sur la conception<\/em><\/a><\/li><li><strong>Conf\u00e9rencier<\/strong> \u00e0 GDC (mars 2016, San Francisco, CA). <em><a rel=\"noreferrer noopener\" href=\"http:\/\/www.gdcvault.com\/play\/1023228\/How-We-Introduced-UX-to\" target=\"_blank\">Comment nous avons introduit l&rsquo;exp\u00e9rience utilisateur dans le pipeline de production d&rsquo;Epic Games<\/a><\/em> (avec Heather Chandler)<\/li><li><strong>Conf\u00e9rencier<\/strong> \u00e0 GDC (mars 2016, San Francisco, CA). <em><a rel=\"noreferrer noopener\" href=\"http:\/\/www.gdcvault.com\/play\/1023231\/The-Gamer-s-Brain-Part\" target=\"_blank\">Le cerveau du joueur, partie\u00a02\u00a0: UX de l&rsquo;int\u00e9gration et de l&rsquo;engagement des joueurs.<\/a><\/em><\/li><li><strong>Conf\u00e9rencier<\/strong> aux biblioth\u00e8ques NCSU (f\u00e9vrier 2016, Raleigh, Caroline du Nord). <em><a rel=\"noreferrer noopener\" href=\"https:\/\/www.lib.ncsu.edu\/event\/video-games-psychology-and-user-experience-dr-celia-hodent-epic-games\" target=\"_blank\">Jeux vid\u00e9o, psychologie et exp\u00e9rience utilisateur<\/a><\/em><\/li><\/ul>\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n<h4 class=\"has-text-align-center wp-block-heading\" id=\"2015\"><span style=\"color: #5a3c69;\"><strong><em>2015<\/em><\/strong><\/span><em> <\/em><\/h4>\n\n<hr class=\"wp-block-separator is-style-wide\"\/>\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n<ul class=\"wp-block-list\"><li><strong>Masterclass Trainer<\/strong> au MIGS (Novembre 2015, Montr\u00e9al, Canada). Formation d&rsquo;une journ\u00e9e enti\u00e8re sur les <a rel=\"noopener noreferrer\" href=\"http:\/\/migs15.com\/en\/sessions\/event\/75-neuroscience-and-ux-applied-to-video-game-development\" target=\"_blank\"><em>Neurosciences et UX appliqu\u00e9es au d\u00e9veloppement de jeux vid\u00e9o<\/em><\/a> .<\/li><li><strong>Masterclass Trainer<\/strong> \u00e0 Game Connection (Octobre 2015, Paris, France). Formation d&rsquo;une journ\u00e9e enti\u00e8re sur les <a rel=\"noopener noreferrer\" href=\"http:\/\/www.game-connection.com\/neuroscience-and-ux-applied-video-game-development\" target=\"_blank\"><em>Neurosciences et UX appliqu\u00e9es au d\u00e9veloppement de jeux vid\u00e9o<\/em><\/a> .<\/li><li><strong>Conf\u00e9rencier<\/strong> au <a rel=\"noopener noreferrer\" href=\"http:\/\/www.rtp.org\/event\/innovate-raleigh-2015-summit\/\" target=\"_blank\">Innovate Raleigh&rsquo;s Summit<\/a> (septembre 2015, Raleigh, Caroline du Nord), en tant que facilitateur du Leadership Lab.<\/li><li><strong>Interview\u00e9<\/strong> pour <em>The Psychology of Video Games.<\/em> Podcast 6 (ao\u00fbt 2015) <em><a rel=\"noopener noreferrer\" href=\"http:\/\/www.psychologyofgames.com\/2015\/08\/podcast-6-using-psychology-to-craft-user-experiences\/\" target=\"_blank\">Utiliser la psychologie pour cr\u00e9er des exp\u00e9riences utilisateur<\/a> , par Jamie Madigan.<\/em><\/li><li><strong>Interview\u00e9<\/strong> pour <a rel=\"noopener noreferrer\" href=\"http:\/\/gamercompatible.com\/2015\/04\/09\/throwback-thursday-director-of-ux-for-epic-games-celia-hodent\/\" target=\"_blank\">Game Compatible&rsquo;s Throwback jeudi<\/a> (avril 2015).<\/li><li><strong>Conf\u00e9rencier<\/strong> au NC State University <a rel=\"noopener noreferrer\" href=\"http:\/\/uxclass.csc.ncsu.edu\/2015\/04\/event-nexux-meetup-with-epic-games.html\" target=\"_blank\">nexUX Meetup<\/a> (avril 2015, Raleigh, NC). <em>Le cerveau du joueur\u00a0: comment les neurosciences et l&rsquo;exp\u00e9rience utilisateur peuvent avoir un impact sur le design<\/em> .<\/li><li><strong>Intervenant<\/strong> \u00e0 l&rsquo;ECGC (avril 2015, Raleigh, Caroline du Nord). <em>Le cerveau du joueur\u00a0: comment les neurosciences et l&rsquo;exp\u00e9rience utilisateur peuvent avoir un impact sur le design<\/em> .<\/li><li><strong>Cit\u00e9<\/strong> dans <em>The Psychology of Video Games<\/em> (avril 2015). <a rel=\"noopener noreferrer\" href=\"http:\/\/www.psychologyofgames.com\/2015\/04\/three-gdc-15-talks-on-psychology-and-video-games\/\" target=\"_blank\"><em>Trois conf\u00e9rences GDC 15 sur la psychologie et les jeux vid\u00e9o<\/em><\/a> , par Jamie Madigan.<\/li><li><strong>Interview\u00e9<\/strong> pour <a title=\"Full Sail On Air\" rel=\"noopener noreferrer\" href=\"http:\/\/halloffame.fullsail.edu\/schedule\/full-sail-on-air-studio-celia-hodent-phd-director-of-user-experience-epic-games\" target=\"_blank\">Full Sail On Air Studio<\/a> (mars 2015, Orlando, FL). Regardez la <a href=\"https:\/\/celiahodent.com\/full-sail-on-air-march-2015\/\">vid\u00e9o ici<\/a> .<\/li><li><strong>Conf\u00e9rencier<\/strong> au Full Sail Hall of Fame (mars 2015, Orlando, Floride). <a title=\"Toutes voiles dehors\" rel=\"noopener noreferrer\" href=\"http:\/\/halloffame.fullsail.edu\/schedule\/why-ux-may-be-the-two-most-important-letters-in-gaming\" target=\"_blank\"><em>Why UX could be the Two Most Important Letters in Gaming<\/em><\/a> , avec Theresa Becker, Adams Greenwood-Erickson, Grant Shonkwiler et Shawn Stafford (mod\u00e9rateur).<\/li><li><strong>Conf\u00e9rencier<\/strong> \u00e0 GDC (mars 2015, San Francisco, CA). <em><a rel=\"noopener noreferrer\" href=\"http:\/\/www.gdcvault.com\/play\/1022310\/The-Gamer-s-Brain-How\" target=\"_blank\">Le cerveau du joueur\u00a0: comment les neurosciences et l&rsquo;exp\u00e9rience utilisateur peuvent avoir un impact sur le design<\/a><\/em> . *Class\u00e9 au premier rang*<\/li><li><strong>Conf\u00e9rencier<\/strong> au GUR Summit (mars 2015, San Francisco, CA). <em><a rel=\"noopener noreferrer\" href=\"http:\/\/taels.net\/bentaels\/2015\/23\/03\/gdc-2015-delayed-impressions-days-two-games-user-research-everywhere\/\" target=\"_blank\">UX Invaders : nous venons en paix ! Comment nous pouvons collaborer avec les d\u00e9veloppeurs de jeux pour encadrer le \u00ab\u00a0fun\u00a0\u00bb<\/a><\/em>.<\/li><li><strong>Article<\/strong> : <a rel=\"noreferrer noopener\" href=\"http:\/\/www.gamasutra.com\/blogs\/CeliaHodent\/20150406\/240476\/5_Misconceptions_about_UX_User_Experience_in_Video_Games.php\" target=\"_blank\">5 id\u00e9es re\u00e7ues sur l&rsquo;UX (User Experience) dans les jeux vid\u00e9o<\/a> . <em>Gamasutra<\/em> , 6 avril 2015.<\/li><\/ul>\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n<h4 class=\"has-text-align-center wp-block-heading\" id=\"2014\"><span style=\"color: #5a3c69;\"><strong><em>2014<\/em><\/strong><\/span><\/h4>\n\n<hr class=\"wp-block-separator is-style-wide\"\/>\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n<ul class=\"wp-block-list\"><li><strong>Conf\u00e9rencier<\/strong> au MIGS (novembre 2014, Montr\u00e9al, Canada). <em>Comment nous utilisons les pratiques UX sur Fortnite.<\/em><\/li><li><strong>Conf\u00e9rencier<\/strong> \u00e0 GDC Europe (ao\u00fbt 2014, Cologne, Allemagne). <em>D\u00e9velopper des pratiques UX chez Epic Games<\/em> .<\/li><li><strong>Intervenant<\/strong> \u00e0 Games for Change Europe (juin 2014, Paris, France). <a rel=\"noopener noreferrer\" href=\"http:\/\/www.g4ceurope.eu\/FESTIVAL\/14\/\" target=\"_blank\"><em>Exp\u00e9rience utilisateur dans l&rsquo;apprentissage ludique<\/em><\/a> .<\/li><li><strong>Article<\/strong> : <a rel=\"noreferrer noopener\" href=\"http:\/\/online.liebertpub.com\/doi\/abs\/10.1089\/g4h.2014.0079\" target=\"_blank\">Serious Games pour la sant\u00e9 : fonctionnalit\u00e9s, d\u00e9fis, prochaines \u00e9tapes<\/a> &#8211; <em>Mod\u00e9rateurs :<\/em> Fran C., Burke Lauren C. <em>Participants :<\/em> Celia Hodent, Evans Michael A., Lane H. Chad et Schell Jesse. <em>Journal des jeux pour la sant\u00e9<\/em> . Octobre 2014, 3(5)<\/li><li><strong>Cit\u00e9<\/strong> dans Maheux, F. et Morin-Simard, A, (2014). <a rel=\"noreferrer noopener\" href=\"https:\/\/www.mcq.org\/documents\/10706\/21548\/mcq_variations_jeuxvideo_no1_vf.pdf\/0e268151-a213-472c-be20-b404eaddbe5b\" target=\"_blank\">Les jeux vid\u00e9o au coeur de l&rsquo;art, de la culture et de la soci\u00e9t\u00e9<\/a> . Les Mus\u00e9es de la Civilisation du Qu\u00e9bec. <em>Variations<\/em> , Objets et Savoirs, 1.<\/li><li><strong>Cit\u00e9<\/strong> dans Polygon (2014). <a rel=\"noreferrer noopener\" href=\"http:\/\/Epic%20Games%20wants%20to%20stray%20from%20red%20vs.%20blue,%20female%20character%20re-designs%20more%20'combat%20ready'\" target=\"_blank\"><em>Epic Games veut s&rsquo;\u00e9loigner du rouge contre le bleu, le personnage f\u00e9minin redessine plus \u00ab\u00a0pr\u00eat au combat\u00a0\u00bb<\/em><\/a> , par Jenna Pitcher.<\/li><li><strong>Chapitre de livre<\/strong> : Hodent, C. (2014). Vers une \u00e9ducation ludique et utilisable. <em>Dans<\/em> Blumberg, FC (Ed.) <a rel=\"noreferrer noopener\" href=\"http:\/\/www.amazon.com\/Learning-Playing-Video-Gaming-Education\/dp\/019989664X\" target=\"_blank\"><em>Apprendre en jouant\u00a0: les fronti\u00e8res du jeu vid\u00e9o dans l&rsquo;\u00e9ducation<\/em><\/a> . Presse universitaire d&rsquo;Oxford.<\/li><li><strong>Pan\u00e9liste<\/strong> de la diffusion en direct du tournoi Unreal d&rsquo;Epic Game (juillet 2014). <a rel=\"noreferrer noopener\" href=\"https:\/\/www.youtube.com\/watch?v=AqbRwnrO40k\" target=\"_blank\"><em>Unreal Tournament Concept Art Review et exp\u00e9rience utilisateur<\/em><\/a> .<\/li><\/ul>\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n<h4 class=\"has-text-align-center wp-block-heading\" id=\"2010-2013\"><span style=\"color: #5a3c69;\"><strong><em>2010 &#8211; 2013<\/em><\/strong><\/span><\/h4>\n\n<hr class=\"wp-block-separator is-style-wide\"\/>\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n<ul class=\"wp-block-list\"><li><strong>Conf\u00e9rencier<\/strong> \u00e0 Escapist Expo 2013 (octobre 2013, Durham, Caroline du Nord). <em>Du garage au laboratoire\u00a0: l&rsquo;impact de la science sur la conception et le d\u00e9veloppement de jeux<\/em> .<\/li><li><strong>Conf\u00e9rencier<\/strong> \u00e0 l&rsquo;UQAM (2011, Montr\u00e9al, Canada). <em><a rel=\"noopener noreferrer\" href=\"https:\/\/isc.uqam.ca\/archives-des-evenements\/13-2011.html?lang=en\" target=\"_blank\">Cerveau, Jeux vid\u00e9o, et Utilisabilit\u00e9<\/a><\/em> (cerveau, jeux vid\u00e9o et utilisabilit\u00e9). Colloque \u00ab\u00a0Informatique cognitive et sa place dans l&rsquo;industrie\u00a0\u00bb.<\/li><li><strong>Conf\u00e9rencier<\/strong> \u00e0 UX Masterclass (2010, Montr\u00e9al, Canada). <a rel=\"noopener noreferrer\" href=\"http:\/\/www.lienmultimedia.com\/spip.php?article25755\" target=\"_blank\"><em>Cerveau, utilisabilit\u00e9 et jeux vid\u00e9o<\/em><\/a> .<\/li><li><strong>Interview\u00e9<\/strong> pour <em>Le Lien Multim\u00e9dia<\/em> (2010). <a rel=\"noreferrer noopener\" href=\"https:\/\/www.youtube.com\/watch?v=8J30-E72vz8\" target=\"_blank\">Le cerveau et l&rsquo;exp\u00e9rience de jeu<\/a> .<\/li><li><strong>Interview\u00e9<\/strong> pour <a rel=\"noreferrer noopener\" href=\"http:\/\/www.google.com\/url?sa=t&amp;rct=j&amp;q=&amp;esrc=s&amp;source=web&amp;cd=1&amp;ved=0CCIQFjAA&amp;url=http%3A%2F%2Fwww.dr19.cnrs.fr%2FCnrs-Hebdo%2FDocuments%2F62%2FDocument.aspx&amp;ei=RVQ9VdOlN8i1ggSI-oHAAg&amp;usg=AFQjCNHinAl4Cz3c12go5Prrgui1338eUg&amp;sig2=bq0wrlvhE4EM8_ZmUyYOEw&amp;bvm=bv.91665533,d.eXY&amp;cad=rja\" target=\"_blank\">Doc Pro News<\/a> . <em>CNRS Hebdo<\/em> , 2010.<\/li><\/ul>\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n<h4 class=\"has-text-align-center wp-block-heading\" id=\"2007-2009\"><span style=\"color: #5a3c69;\"><strong><em>2007 &#8211; 2009<\/em><\/strong><\/span><\/h4>\n\n<hr class=\"wp-block-separator is-style-wide\"\/>\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n<ul class=\"wp-block-list\"><li><strong>Conf\u00e9renci\u00e8re<\/strong> au Mus\u00e9e Suisse du Jeu (2009, La-Tour-de-Peilz, Suisse). <em>Les impacts positifs des jeux vid\u00e9o<\/em> .<\/li><li><strong>Conf\u00e9rencier<\/strong> \u00e0 la conf\u00e9rence Game+Learning+Society (2008, Madison, WI). <em>Du divertissement pur \u00e0 l&rsquo;apprentissage ludique<\/em> .<\/li><li><strong>Intervenant<\/strong> au Festival du Jeu Vid\u00e9o (2008, Paris, France). <em>Les avantages de jouer \u00e0 des jeux vid\u00e9o<\/em> .<\/li><li><strong>Intervenant<\/strong> au Festival du Jeu Vid\u00e9o (2007, Paris, France). <em>Les jeux vid\u00e9o et le d\u00e9veloppement de l&rsquo;enfant<\/em> .<\/li><li><strong>Intervenant<\/strong> \u00e0 l&rsquo;Institut de Psychologie (2007, Universit\u00e9 de Fribourg, Suisse). <em>Int\u00e9r\u00eats et limites de l&rsquo;utilisation des jouets et jeux \u00e9ducatifs num\u00e9riques par les jeunes enfants<\/em> .<\/li><li><strong>Entretien<\/strong> Marchand, G. (2009). <a rel=\"noreferrer noopener\" href=\"http:\/\/www.mondeo.fr\/index.php?option=com_content&amp;task=view&amp;id=730&amp;Itemid=93&amp;ed=29\" target=\"_blank\">Neurop\u00e9dagogie : Les jeux forment la jeunesse<\/a> . <em>Le Monde de l&rsquo;Enfance<\/em> , 5.<\/li><li><strong>Entretien<\/strong> de Mallevo\u00fce, D. (2008). <a rel=\"noreferrer noopener\" href=\"http:\/\/www.lefigaro.fr\/actualite-france\/2008\/09\/27\/01016-20080927ARTFIG00206-le-troisieme-age-devient-accro-aux-jeux-video-.php\" target=\"_blank\">Le troisi\u00e8me \u00e2ge devient accro aux jeux vid\u00e9o<\/a> . <em>Le Figaro<\/em> .<\/li><li><strong>Audition<\/strong> &#8211; <a rel=\"noreferrer noopener\" href=\"http:\/\/www.joanganzcooneycenter.org\/wp-content\/uploads\/2010\/03\/intergen_final_021210.pdf\" target=\"_blank\">Les jeux vid\u00e9o peuvent-ils promouvoir le jeu interg\u00e9n\u00e9rationnel et l&rsquo;apprentissage de l&rsquo;alphab\u00e9tisation\u00a0?<\/a> Atelier de recherche et de conception men\u00e9 par le Game Innovation Lab de l&rsquo;Universit\u00e9 de Californie du Sud, l&rsquo;\u00c9cole des sciences de l&rsquo;\u00e9ducation et de l&rsquo;apprentissage de l&rsquo;Universit\u00e9 du Michigan et le Joan Ganz Cooney Center de Sesame Workshop (2009).<\/li><li><strong>Audition<\/strong> &#8211; <a rel=\"noreferrer noopener\" href=\"http:\/\/www.academie-sciences.fr\/activite\/rapport\/avis0113.pdf\" target=\"_blank\"><em>L&rsquo;Enfant et les \u00e9crans<\/em><\/a> . Acad\u00e9mie des sciences, France (2006).<\/li><li><strong>Article<\/strong> : Hodent-Villaman, C. (2007). <a rel=\"noreferrer noopener\" href=\"http:\/\/www.scienceshumaines.com\/les-jeux-video-sont-ils-bons-pour-le-cerveau_fr_15191.html\" target=\"_blank\">Les jeux vid\u00e9o sont-ils bons pour le cerveau\u00a0?<\/a> (Les jeux vid\u00e9o sont-ils bons pour le cerveau ?). <em>Sciences Humaines<\/em> , 178.<\/li><li><strong>Article<\/strong> : Hodent-Villaman, C. (2007). <a rel=\"noreferrer noopener\" href=\"http:\/\/www.cerveauetpsycho.fr\/ewb_pages\/a\/article-les-jeux-educatifs-19978.php\" target=\"_blank\">Les jeux \u00e9ducatifs<\/a> (jeux \u00e9ducatifs). <em>Cerveau &amp; Psycho<\/em> , 24.<\/li><li><strong>Chapitre de livre<\/strong> : Hodent-Villaman, C. (2007). Psychanalyse et neurosciences : Conflit ou r\u00e9conciliation ? <em>In<\/em> Molini\u00e9, M. (Ed.) <a rel=\"noreferrer noopener\" href=\"http:\/\/www.amazon.fr\/La-Psychanalyse-Points-vue-pluriels\/dp\/2912601525\" target=\"_blank\"><em>La Psychanalyse : Points de vue pluriels<\/em><\/a> . Editions Sciences Humaines.<\/li><\/ul>\n<h4 class=\"has-text-align-center wp-block-heading\" id=\"2002-2006\"><span style=\"color: #5a3c69;\"><strong><em>2002 &#8211; 2006<\/em><\/strong><\/span><\/h4>\n\n<hr class=\"wp-block-separator is-style-wide\"\/>\n\n<div style=\"height:20px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n<ul class=\"wp-block-list\"><li><strong>Audition<\/strong> &#8211; <a rel=\"noopener noreferrer\" href=\"http:\/\/www.culture.gouv.fr\/culture\/Auditions%20effectuees%20depuis%20janvier%202006.pdf\" target=\"_blank\"><em>Les jeux vid\u00e9o et l&rsquo;\u00e9ducation artistique et culturelle, conflits, compl\u00e9mentarit\u00e9s et perspectives.<\/em><\/a> Haut Conseil de l&rsquo;Education Artistique et Culturelle. Minist\u00e8re fran\u00e7ais de la Culture et de la Communication (2006).<\/li><li><strong>Article\u00a0:<\/strong> Hodent-Villaman, C. (2006). <a rel=\"noreferrer noopener\" href=\"http:\/\/www.cerveauetpsycho.fr\/ewb_pages\/a\/article-dossier-langage-le-langage-gestuel-des-bebes-20828.php\" target=\"_blank\">Le langage gestuel des b\u00e9b\u00e9s<\/a> . <em>Cerveau &amp; Psycho<\/em> , 17.<\/li><li><strong>Article :<\/strong> Lubin, A., Pineau, A. Hodent, C., et Houd\u00e9, O. (2006). <a rel=\"noreferrer noopener\" href=\"http:\/\/www.sciencedirect.com\/science\/article\/pii\/S0885201405000699\" target=\"_blank\">Effets sp\u00e9cifiques \u00e0 la langue sur le calcul des nombres chez les tout-petits\u00a0: une cartographie interlinguistique europ\u00e9enne<\/a> . <em>D\u00e9veloppement cognitif<\/em> , <em>21<\/em> , 11-16.<\/li><li><strong>Article :<\/strong> Hodent, C., Bryant, P et Houd\u00e9, O. (2005). <a rel=\"noreferrer noopener\" href=\"http:\/\/www.ncbi.nlm.nih.gov\/pubmed\/16048514\" target=\"_blank\">Effets sp\u00e9cifiques \u00e0 la langue sur le calcul des nombres chez les tout-petits<\/a> . <em>Science du d\u00e9veloppement<\/em> , <em>8<\/em> , 420-423.<\/li><li><strong>Article :<\/strong> F\u00e9ron, J., et Hodent, C. (2002). <a rel=\"noreferrer noopener\" href=\"http:\/\/intellectica.org\/SiteArchives\/archives\/n34\/34_10_Feron-Hodent.pdf\" target=\"_blank\">Capacit\u00e9s num\u00e9riques pr\u00e9verbales et leur \u00e9volution<\/a> . <em>Intellectica<\/em> , <em>1<\/em> , 211-230.<\/li><li><strong>Ouvrage (th\u00e8se) :<\/strong> Hodent, C. (2004). <a rel=\"noreferrer noopener\" href=\"http:\/\/books.google.com\/books\/about\/Que_deviennent_les_capacit%C3%A9s_protonum%C3%A9.html?id=vYD9MwEACAAJ\" target=\"_blank\">Que deviennent les capacit\u00e9s protonum\u00e9riques du b\u00e9b\u00e9 apr\u00e8s l&rsquo;apparition du langage ?<\/a> Lille : ANRT<\/li><\/ul>\n<h2 class=\"wp-block-heading\" id=\"featured-public-speaking-videos\"><span style=\"color:#5a3c69\" class=\"tadv-color\">Vid\u00e9os de prise de parole en public en vedette<\/span><\/h2>\n\n<figure class=\"wp-block-embed-youtube aligncenter wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Celia Hodent: The Gamer&#039;s Brain - Triangulation 395\" width=\"768\" height=\"432\" src=\"https:\/\/www.youtube.com\/embed\/Z-a38dM5FcQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><figcaption>Parler du livre \u00ab\u00a0The Gamer&rsquo;s Brain\u00a0\u00bb et de l&rsquo;UX des jeux vid\u00e9o pour le podcast <a href=\"https:\/\/www.youtube.com\/watch?v=Z-a38dM5FcQ\" target=\"_blank\" rel=\"noreferrer noopener\">The Triangulation<\/a> .<\/figcaption><\/figure>\n<div class=\"wp-block-group\"><div class=\"wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow\">\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Of Brains and Interfaces - UNESCO keynote by Celia Hodent - Netexplo Forum 2018\" width=\"768\" height=\"432\" src=\"https:\/\/www.youtube.com\/embed\/pp6xLEBvsk4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><figcaption>Des cerveaux &amp; des interfaces &#8211; UNESCO Netexplo<\/figcaption><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"The Success of Fortnite: A Psychology and UX Perspective\" width=\"768\" height=\"432\" src=\"https:\/\/www.youtube.com\/embed\/787fMmQbnBc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><figcaption>Le succ\u00e8s de Fortnite&nbsp;: une perspective psychologique et UX<\/figcaption><\/figure>\n<\/div>\n<\/div>\n<\/div><\/div>\n\n<p class=\"has-text-align-center has-very-light-gray-background-color has-background has-medium-font-size\">Vous avez une UX de jeux vid\u00e9o ou un autre projet dont vous aimeriez discuter avec moi ? <br \/><strong>Remplissez <a rel=\"noreferrer noopener\" href=\"https:\/\/goo.gl\/forms\/T4ZydAqi30z7D5qG2\" target=\"_blank\">ce formulaire<\/a> .<\/strong> <\/p>\n<!-- AddThis Advanced Settings generic via filter on the_content --><!-- AddThis Share Buttons generic via filter on the_content -->","protected":false},"excerpt":{"rendered":"<p>\u00c0 propos de Celia Hodent, PhD, est une experte en UX (exp\u00e9rience utilisateur) des utilisateurs de jeux vid\u00e9o, conf\u00e9renci\u00e8re, \u00e9crivaine et auteur acclam\u00e9e de The Gamer&rsquo;s Brain: How Neuroscience and UX can Impact Video Game Design. Cette page r\u00e9pertorie ses \u00e9v\u00e9nements de prise de parole en public.<!-- AddThis Advanced Settings generic via filter on get_the_excerpt --><!-- AddThis Share Buttons generic via filter on get_the_excerpt --><\/p>\n","protected":false},"author":2,"featured_media":3793,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"class_list":["post-3882","page","type-page","status-publish","has-post-thumbnail","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Celia Hodent - Cours et conf\u00e9rences -<\/title>\n<meta name=\"description\" content=\"Cours et conf\u00e9rences en ligne sur le jeu UX et les sciences cognitives. 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