About

I’m a Game UX consultant, speaker, and writer, author of The Gamer’s Brain: How Neuroscience and UX can Impact Video Game Design. I’d be happy to help your project be successful! I’m also the Game UX Summit Chair and an adviser for the GDC UX Summit, so I’m always looking for interesting speakers to talk about Game UX in the conferences I help curate.

Feel free to contact me.

I have a PhD in Psychology for University of Paris 5 Sorbonne (France). I’m specialized in cognitive development (the subject of my thesis was language-specific effects on number computation in toddlers if you’re really curious) and I’m very interested in how the human brain learns and processes its environment. Our cognitive biases will also never cease to fascinate me …

I grew up playing a lot of games, including video games; because of this I felt compelled to walk away from academic research and enter the gaming industry. I first joined Vtech, a toy and educational game manufacturer, in 2005. Then, in 2008, I started an exciting quest about how neuroscience can help developers design better video games at Ubisoft’s Strategic Innovation Lab think tank (Ubisoft HQ, France). I worked more specifically with the ‘Games for Everyone’ department, on My Coach series for Nintendo DS. I also developed a training session exploring how the brain learns for Ubisoft’s Design Academy.

In 2010 I joined Ubisoft Montreal and worked in the Playtest Lab department to focus on user research and user experience. I conducted research or participated in design discussions for many cool Ubisoft franchises, such as Rainbow 6, Driver, Assassin’s Creed, Far Cry, and Watch Dogs. Later, I worked at LucasArts on Star Wars: 1313 and Star Wars: First Assault (and some iOS games) only to see them cancelled and the studio closed. Sadly.

In 2013, I joined Epic Games as Director of User Experience to develop UX practices and strategy for the studio. I mostly worked on Fortnite, but also on Unreal Engine 4, Paragon, Battle Breakers, SpyjinxRobo Recall (VR) and many other exciting projects.

My main goal with this blog is to share my knowledge and experience about how psychology can help offer a better experience for players, in the most concrete and applicable way possible. Offering a better UX also means making a video game (or other products or services) more likely to be successful and reach business goals.

I’m currently doing consulting work in freelance. If you’re interested, you can visit this page. I’m also happy to exchange ideas so don’t hesitate to contact me via twitter, Linkedin, or this form. Enjoy your visit on my blog!

Book, Articles, Talks, & More:

The Gamer's Brain

You can check out my YouTube channel for videos of my talks and videos about UX, education, and games in general. You will also find videos from the Game UX Summit.

My book:

Hodent, C. (2017). The Gamer’s Brain: How Neuroscience and UX can Impact Video Game Design. Boca Raton, FL: CRC Press. Available on Amazon, Kindle, and CRC Press

2019


2018


2017


2016


2015


2014


2010 – 2013


2007 – 2009


  • Speaker at Musée Suisse du Jeu (2009, La-Tour-de-Peilz, Switzerland). The positive impacts of video games.
  • Speaker at Game+Learning+Society Conference (2008, Madison, WI). From pure entertainment to playful learning.
  • Speaker at Festival du Jeu Video (2008, Paris, France). The benefits of playing video games.
  • Speaker at Festival du Jeu Video (2007, Paris, France). Video games and the child development.
  • Speaker at Institute of Psychology (2007, Fribourg University, Switzerland). Benefits and limitations of the use of digital educational toys and games by young children.
  • Interview Marchand, G. (2009). Neuropédagogie: Les jeux forment la jeunesseLe Monde de l’Enfance, 5.
  • Interview de Mallevoüe, D. (2008). Le troisième âge devient accro aux jeux vidéo. Le Figaro.
  • AuditionCan Video Games Promote Intergenerational Play & Literacy Learning? Research & Design Workshop conducted by the Game Innovation Lab at the University of Southern California, the University of Michigan School of Education and Learning Sciences, and the Joan Ganz Cooney Center at Sesame Workshop (2009).
  • AuditionL’Enfant et les écrans. Academy of Sciences, France (2006).
  • Article: Hodent-Villaman, C. (2007). Les jeux vidéo sont-ils bons pour le cerveau? (Are video games good for the brain?). Sciences Humaines, 178.
  • Article: Hodent-Villaman, C. (2007). Les jeux éducatifs (educational games). Cerveau & Psycho, 24.
  • Book chapter: Hodent-Villaman, C. (2007). Psychanalyse et neuroscience: Conflit ou réconciliation? In Molinié, M. (Ed.) La Psychanalyse: Points de vue pluriels. Editions Sciences Humaines.

2002 – 2006