Classes & Talks

Learn more about game UX and cognitive science! All my public masterclasses and talks are listed here. If you’d like me to speak at your event/school or to run a private masterclass or workshop at your company (in English or in French), contact me.

Check my YouTube channel for videos of my talks and more.


Upcoming events (2020)

Online masterclasses (training sessions, workshops, webinars)
  • Game UX masterclass sessions and the Inclusion & implicit biases masterclass session will take place in January and will be announced here soon (early December at the latest).
  • Dec 3 – GDC Online Masterclass Psychology & Game UX (8h) from 8am to 5pm Pacific Time (GMT-8)
Talks & more

Past events

2019


2018


2017


2016


2015


2014


2010 – 2013


2007 – 2009


  • Speaker at Musée Suisse du Jeu (2009, La-Tour-de-Peilz, Switzerland). The positive impacts of video games.
  • Speaker at Game+Learning+Society Conference (2008, Madison, WI). From pure entertainment to playful learning.
  • Speaker at Festival du Jeu Video (2008, Paris, France). The benefits of playing video games.
  • Speaker at Festival du Jeu Video (2007, Paris, France). Video games and the child development.
  • Speaker at Institute of Psychology (2007, Fribourg University, Switzerland). Benefits and limitations of the use of digital educational toys and games by young children.
  • Interview Marchand, G. (2009). Neuropédagogie: Les jeux forment la jeunesseLe Monde de l’Enfance, 5.
  • Interview de Mallevoüe, D. (2008). Le troisième âge devient accro aux jeux vidéo. Le Figaro.
  • AuditionCan Video Games Promote Intergenerational Play & Literacy Learning? Research & Design Workshop conducted by the Game Innovation Lab at the University of Southern California, the University of Michigan School of Education and Learning Sciences, and the Joan Ganz Cooney Center at Sesame Workshop (2009).
  • AuditionL’Enfant et les écrans. Academy of Sciences, France (2006).
  • Article: Hodent-Villaman, C. (2007). Les jeux vidéo sont-ils bons pour le cerveau? (Are video games good for the brain?). Sciences Humaines, 178.
  • Article: Hodent-Villaman, C. (2007). Les jeux éducatifs (educational games). Cerveau & Psycho, 24.
  • Book chapter: Hodent-Villaman, C. (2007). Psychanalyse et neuroscience: Conflit ou réconciliation? In Molinié, M. (Ed.) La Psychanalyse: Points de vue pluriels. Editions Sciences Humaines.

2002 – 2006


Featured Public Speaking Videos

Talking about “The Gamer’s Brain” book and video games UX for The Triangulation podcast.
Of Brains & Interfaces – UNESCO Netexplo
The Success of Fortnite: A Psychology & UX Perspective

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