Classes & Talks

Learn more about game UX and cognitive science! All my public masterclasses and talks are listed here. If you’d like me to speak at your event/school or to run a private masterclass or workshop at your company (in English or in French), contact me.

Check my YouTube channel for videos of Game UX talks and more. You can also check my IxDF Game UX course.


Upcoming events: public masterclasses, keynotes, & more

Past events

2026


  • July 21-22. Fireside with Manon Dave. Games for Change Festival. Ethical Games. New York City.
  • Jun 22-26. Dagstuhl Seminar: ‘Harms in Digital Games: Sociotechnical Solutions for Prevention’ (26261)
  • Jun 16. DiGRA workshop: How academia and the game industry can co-shape a transdisciplinary agenda to support and inform guidelines within the Ethical Games Initiative (Fran Blumberg, Bruno Dupont, Kimberly Voll, Rachel Kowert, Celia Hodent)
  • May 19. GamesBeat Summit. “Ethical Games: How to actively make the game industry a force for good” panel with Jessica Murrey and Jenova Chen. Los Angeles.
  • Apr 11. Night of Ideas San Francisco. 7:30pm: Ethics in Video Games panel, with Nathalie Mathe (moderated by Carly Severn). Children Center B at the San Francisco Public Library.
  • Apr 4. Night of Ideas LA. 2:30pm: Why Do We Like Video Games? Forum with kids and parents. Rooftop, The Wende Museum, Los Angeles.
  • Apr 4. Night of Ideas LA. 7:30pm: Cognitive Biases at Play: In Video Games & Beyond, in the classroom, The Wende Museum, Los Angeles.
  • March 24. Panel France Esports avec Florent Castelnérac, Marc de Saxcé et Guillaume Rambourg (modéré par Nicolas Besombes). Paris et en ligne.
  • March 11. GDC Forum: “Developing Ethical Games: Why and How“, with Dr Rachel Kowert.
  • March 10. GDC “Cultivating UX Community: UX Maturity & Resilience Networking Session” with Steph Chow, San Francisco.
  • March 9. GDC Masterclass: “Game UX Mindset: Principles and Methods“, San Francisco.
  • March 8. Panel at Beyond Play in San Francisco. With Céline Tricart and Tom Guillermin (moderated by Jason de la Rocca).

2025


2024


2023


2022


2021


2020


2019


2018


2017


2016


2015


2014


2010 – 2013


2007 – 2009


  • Speaker at Musée Suisse du Jeu (2009, La-Tour-de-Peilz, Switzerland). The positive impacts of video games.
  • Speaker at Game+Learning+Society Conference (2008, Madison, WI). From pure entertainment to playful learning.
  • Speaker at Festival du Jeu Video (2008, Paris, France). The benefits of playing video games.
  • Speaker at Festival du Jeu Video (2007, Paris, France). Video games and the child development.
  • Speaker at Institute of Psychology (2007, Fribourg University, Switzerland). Benefits and limitations of the use of digital educational toys and games by young children.
  • Interview Marchand, G. (2009). Neuropédagogie: Les jeux forment la jeunesseLe Monde de l’Enfance, 5.
  • Interview de Mallevoüe, D. (2008). Le troisième âge devient accro aux jeux vidéo. Le Figaro.
  • AuditionCan Video Games Promote Intergenerational Play & Literacy Learning? Research & Design Workshop conducted by the Game Innovation Lab at the University of Southern California, the University of Michigan School of Education and Learning Sciences, and the Joan Ganz Cooney Center at Sesame Workshop (2009).
  • AuditionL’Enfant et les écrans. Academy of Sciences, France (2006).
  • Article: Hodent-Villaman, C. (2007). Les jeux vidéo sont-ils bons pour le cerveau? (Are video games good for the brain?). Sciences Humaines, 178.
  • Article: Hodent-Villaman, C. (2007). Les jeux éducatifs (educational games). Cerveau & Psycho, 24.
  • Book chapter: Hodent-Villaman, C. (2007). Psychanalyse et neuroscience: Conflit ou réconciliation? In Molinié, M. (Ed.) La Psychanalyse: Points de vue pluriels. Editions Sciences Humaines.

2002 – 2006


Talking about “The Gamer’s Brain” book and video games UX for The Triangulation podcast.
Of Brains & Interfaces – UNESCO Netexplo
The Success of Fortnite: A Psychology & UX Perspective

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