Classes & Talks

Learn more about game UX and cognitive science! All my public masterclasses and talks are listed here. If you’d like me to speak at your event/school or to run a private masterclass or workshop at your company (in English or in French), contact me.

Check my YouTube channel for videos of my talks and more.

Upcoming events: public masterclasses & keynotes

Masterclasses (i.e. training sessions, workshops, webinars)
  • Sept 29 & 30 – GDC Masterclass “Game UX and Psychology”. 8 hours online (4 hours each day, 8am to 12pm Pacific time).
  • October (TBD) – I will run a 10-hour game UX masterclass series online (across 4 days) tailored for videogame developers (cognitive science, usability, engagement, UX strategy, ethics, all applied to video games) whenever possible. Dates and times to be announced as soon as I can schedule it around my consulting work (it’s a busy fall!). Contact me if you’d like to be notified when those sessions are live.
Keynotes, panels, & more
  • Sept 21 – Speaker at Level up Rome Developer Conference “How Cognitive Science and UX Can Impact Game Design”, 5pm CEST (in English)
  • Sept 24 – Speaker at Bernstein Conference PhD Symposium: “Gaming Meets Neuroscience”. Berlin, 17h30 CEST.
  • Oct 6 – Keynote speaker at Game Global Event. “Implicit biases and inclusion”. Online, 6pm CEST.

Past events









2010 – 2013

2007 – 2009

  • Speaker at Musée Suisse du Jeu (2009, La-Tour-de-Peilz, Switzerland). The positive impacts of video games.
  • Speaker at Game+Learning+Society Conference (2008, Madison, WI). From pure entertainment to playful learning.
  • Speaker at Festival du Jeu Video (2008, Paris, France). The benefits of playing video games.
  • Speaker at Festival du Jeu Video (2007, Paris, France). Video games and the child development.
  • Speaker at Institute of Psychology (2007, Fribourg University, Switzerland). Benefits and limitations of the use of digital educational toys and games by young children.
  • Interview Marchand, G. (2009). Neuropédagogie: Les jeux forment la jeunesseLe Monde de l’Enfance, 5.
  • Interview de Mallevoüe, D. (2008). Le troisième âge devient accro aux jeux vidéo. Le Figaro.
  • AuditionCan Video Games Promote Intergenerational Play & Literacy Learning? Research & Design Workshop conducted by the Game Innovation Lab at the University of Southern California, the University of Michigan School of Education and Learning Sciences, and the Joan Ganz Cooney Center at Sesame Workshop (2009).
  • AuditionL’Enfant et les écrans. Academy of Sciences, France (2006).
  • Article: Hodent-Villaman, C. (2007). Les jeux vidéo sont-ils bons pour le cerveau? (Are video games good for the brain?). Sciences Humaines, 178.
  • Article: Hodent-Villaman, C. (2007). Les jeux éducatifs (educational games). Cerveau & Psycho, 24.
  • Book chapter: Hodent-Villaman, C. (2007). Psychanalyse et neuroscience: Conflit ou réconciliation? In Molinié, M. (Ed.) La Psychanalyse: Points de vue pluriels. Editions Sciences Humaines.

2002 – 2006

Featured Public Speaking Videos

Talking about “The Gamer’s Brain” book and video games UX for The Triangulation podcast.
Of Brains & Interfaces – UNESCO Netexplo
The Success of Fortnite: A Psychology & UX Perspective

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