Celia Hodent
Brains, UX, and Games!
Search for:
Skip to content
Home
About
Classes & Talks
Consulting
Blog
Resources
English
Français
GDC17_Slide20
March 5, 2017
March 5, 2017
Celia HODENT
Post navigation
←
The Gamer’s Brain, part 3: The UX of Engagement and Immersion (or Retention) – GDC17 talk