Educators interested in using video games for educational purposes should be aware of the considerable difficulties in developing a fun and engaging game, and take into account the user experience (UX). Game developers interested in education should understand the principles of learning, and the importance of transfer when creating an educational game.
On May 12th 2016, Epic Games hosted the inaugural Game UX Summitin Durham (NC) – which I had the immense pleasure and honor to curate – to discuss the current state of User Experience in the video game industry. This event brought together fifteen renowned speakers from various UX-related disciplines: Human Factors, Human-Computer Interaction, UX Design, User Research, Behavioral Economics, Accessibility, and Data Science. The keynotes speakers were the esteemed Dan Ariely, and Don Norman, who popularized the term UX in the 90s.
Below is my summary of all the sessions (with the edit help from Epic Games’ UX team members – special thanks to Ben Lewis-Evans and Jim Brown!). You can also watch most of the sessions here. The Game UX Summit will come back in 2017: Epic Games is partnering with Ubisoft Toronto who will be hosting next year’s edition on October 4-5, 2017. If you wish to receive updates about the event or if you would like to submit a talk, you can sign up here and be on the lookout for #GameUXsummit on twitter.
I gave a talk about UX for game-based learning at Games for Change Festival 2016. While at the festival I sat down with Classcraft, whose mission is to transform the learning experience by using game mechanics. In the videos below (2 parts for a total of 20 minutes), I discuss about UX and why it is important to consider UX practices when developing educational games.
These are the slides from my GDC 2016 presentation. This session is meant as a follow-up to my GDC 2015 talk about How Neuroscience and UX Can Impact Design (hence, “part 2”). Since it seemed to generate interest, I wanted to do a deeper dive on one of the critical aspects of a game’s user experience: the UX of onboarding and player engagement. You can watch the video of this presentation here.
These are the slides from the my GDC 2016 presentation with Heather Chandler, Senior Producer on Fortnite (Epic Games). Therefore, this presentation is about both UX’ (Celia) and Prod’s (Heather) perspectives. You can watch the video of this presentation here. Also, if you’re interested in UX, go check our Game UX Summit happening on May 12th 2016 (we have an amazing lineup! :)).